Re: C++ STL vectors - pointer to Vectors: do we need them?

From:
"Daniel T." <daniel_t@earthlink.net>
Newsgroups:
comp.lang.c++.moderated
Date:
Fri, 21 May 2010 16:03:39 CST
Message-ID:
<daniel_t-098E57.07591521052010@70-3-168-216.pools.spcsdns.net>
jamaj <jamajbr@gmail.com> wrote:

I'm learning STL vectors. So, excuse me for the dummy question.

Suppose that, in some function, I create a

foo()
{
   vector<string> SS;
}

Is this vector deallocated at the end of the foo() function?


Yes.

If I want to pass it to some other function that will store it
somewhere, do I need to use a vector * an allocate it someway and pass
the pointer to the vector, instead the vector itself? Does it make any
sense? If so, how do I do it?


It depends on how that function will be storing it. Some examples:

vector<string> storage;

void fn(const vector<string>& in) {
    storage = in;
}

int main() {
    vector<string> ss;
    fn(ss);
}

With the above, 'storage' and 'ss' end up with the same contents but
they are copies of each other. This is usually how it's done, especially
if "storage" is actually a member-variable of some class. (A copy is
made to support encapsulation.)

If you don't want to copy, then you need to use a pointer:

vector<string>* storage;

void fn(vector<string>* in) {
    storage = in;
}

int main() {
    vector<string>* v = new vector<string>;
    fn(v);

    delete v; // you have to manually delete the vector.
}

Of course there are several different smart pointers that you can use to
make sure the deletion is done properly and automatically for you.

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