Re: new and delete

From:
"mlimber" <mlimber@gmail.com>
Newsgroups:
comp.lang.c++
Date:
22 Jun 2006 11:24:56 -0700
Message-ID:
<1151000696.862497.13760@u72g2000cwu.googlegroups.com>
junw2000@gmail.com wrote:

Hi,
Below is a small code about memory allocation and deallocation.

#include <cstdlib>
#include <iostream>
using namespace std;

class X {
public:
  void* operator new(size_t sz) throw (const char*) {
    void* p = malloc(sz); //LINE1
    if (p == 0) throw "malloc() failed";
    return p;
  }

  void operator delete(void* p) {
    free(p);
  }

};

class Y {
  int filler[100];
public:

  // two arguments
  void operator delete(void* p, size_t sz) throw (const char*) {
    cout << "Freeing " << sz << " byte(s)" << endl; //LINE2
    free(p);
  };

};

int main() {
  X* ptr = new X; //LINE3

  // call X::operator delete(void*)
  delete ptr;

  Y* yptr = new Y;

  // call Y::operator delete(void*, size_t)
  // with size of Y as second argument
  delete yptr; //LINE4
}

My questions are:
 When LINE3 is executed, LINE1 is executed. How is the variable sz
assigned sizeof(X)?

The output of the code is:
Freeing 400 byte(s)
When LINE4 is executed, LINE2 is executed. How does sz get the value
400?

Thanks a lot.

Jack


A footnote to what Howard and Victor said: your class Y doesn't have a
custom new operator defined to match its delete operator. Consequently,
the default global new is used for creating your Y object, but the
object is deleted by your custom delete, which uses free(). This is
bad. See the FAQ:

http://www.parashift.com/c++-faq-lite/freestore-mgmt.html#faq-16.3

See also _C++ Coding Standards_ by Sutter and Alexandrescu, Item 45.

Cheers! --M

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