Re: Urgent help: print elements in queue

From:
"Heinz Ozwirk" <SPAMhozwirk@arcor.de>
Newsgroups:
comp.lang.c++
Date:
Mon, 16 Apr 2007 22:53:14 +0200
Message-ID:
<4623e23c$0$6406$9b4e6d93@newsspool2.arcor-online.net>
<j_depp_99@yahoo.com> schrieb im Newsbeitrag
news:1176753577.942288.68680@d57g2000hsg.googlegroups.com...

Sorry about that.

<code>
#include <cstddef>
#include <new>

class FullQueue{};
class EmptyQueue{};

template<class ItemType>
class Queue
{
     private:
             int front; // front position
             int rear; // rear position
             int maxQue; // maximun number of
elements in the queue,
                                             // including one
reserved element

             ItemType* items; // it points to a
dynamically-allocated array
     public:
            Queue(int max); // parameterized class
constructor
            Queue(); // default constructor;
queue created empty

            Queue(const Queue<ItemType> &x); // copy
constructor;implicitly called
                                              // for pass by value
            void MakeEmpty(); // queue is made empty
            bool IsEmpty(); // test if the queue is
empty
            bool IsFull(); // test if the queue is
full
            int length(); // return the number of
elements in the queue
            void Print(); // print the value of
all elements in the
                                              // queue from the front
to rear
            void Enqueue(ItemType x); // insert x to the rear
of the queue
                                              // Pre: the queue is
not empty
            void Dequeue(ItemType &x); // delete the element
from the front of the queue
                                              // Pre: the queue is
not empty
            ~Queue(); // destructor: memory
for dynamic array needs to be deallocated

};

template<class ItemType>
Queue<ItemType>::Queue()
{

items = new ItemType[maxQue];
front = maxQue;
rear = maxQue;

}

template<class ItemType>
Queue<ItemType>::Queue(int max)
{
 maxQue = max + 1;
 front = maxQue - 1;
 rear = maxQue -1;
 items = new ItemType[maxQue];

}

template<class ItemType>
Queue<ItemType>::Queue(const Queue<ItemType> &x)
{
 front = x.front;
 rear = x.rear;
 int count = x.count;


'count' is not a member of Queue<>. You probably meant maxQue instead.

 for(int i=0;i<x.count;++i)
 {
         items[i] = x.items[i];


this->items is not valid. You hav to allocate some memory for your array of
pointers before you can assign pointers to it.

 }
}


Remember the "Rule of Three". If you need a user-defined copy c-tor, you
probably need a user-defined assignment operator, too.

template<class ItemType>
void Queue<ItemType>::MakeEmpty()
{

    rear = maxQue - 1;
    front = maxQue - 1;
}

template<class ItemType>
bool Queue<ItemType>::IsEmpty()
{

    return (rear==front);
}

template<class ItemType>
bool Queue<ItemType>::IsFull()
{
    return ((rear+1) % maxQue == front);
}

template<class ItemType>
int Queue<ItemType>::length()
{

   return 0;


If is rear greater than or equal to front, the length (number of elements in
queue) is rear - front. If it is less, the length is maxQue - front + rear
(or rear - front + maxQue). Also, if rear > front than rear - front ==
(rear - front + maxQue) % maxQue. So you the length of the queue is (rear -
front + maxQue) % maxQue.

}

template<class ItemType>
void Queue<ItemType>::Print()
{
  int current;
  current = rear;
  do{
        current = (current + 1) % maxQue;
        std::cout << items[current] << std::endl;
      }while(current != front);


This code doesn't work it the queue is empty. Use a for or pre-emptive while
loop instead. You should also display those data between front and rear, not
those undefined items between rear and front. What about

    for (int current = front; current != rear; current = (current + 1) %
maxQue)
    {
        std::cout << ...;
    }

But you have to apply the following changes, too, to use for this way...

}

template<class ItemType>
void Queue<ItemType>::Enqueue(ItemType x)
{
    if(IsFull())
       throw FullQueue();
    else
    {
         rear = (rear+1)% maxQue;
         items[rear]=x;


In C++ (and C) it is more common to put something at the front position of a
container and make the rear position off by one, like it is with arrays,
where

    int array[n];
    array[0] = ...; /* legal */
    array[n] = ...; /* error */

So using

    items[rear] = x;
    rear = (rear + 1) % maxQue;

is easier to understand for those accustomed to C++ or C.

    }
}

template<class ItemType>
void Queue<ItemType>::Dequeue(ItemType &x)
{
    if(IsEmpty())
       throw EmptyQueue();
    else
    {
       front=(front +1)% maxQue;
       x =items[front];


Again, swap assignment and increment:

    x = items[front];
    front = (front + 1) % maxQue;

    }
}

template<class ItemType>
Queue<ItemType>::~Queue()
{
 delete[]items;
}

// main file
#include <cstdlib>
#include <cstddef>
#include <new>
#include <iostream>
#include "Queue.h"

using namespace std;

int main()
{

   Queue<int> IntQueue;

   int x;
   try{

   IntQueue.Dequeue(x);
   }
   catch(FullQueue exceptionObject)
   {
      cerr << "FullQueue exception thrown.(int) " << endl;
   }
   catch(EmptyQueue exceptionObject)
   {
      cerr << "EmptyQueue exception thrown.(int) " << endl;
   }
   IntQueue.Enqueue(1);
   IntQueue.Enqueue(2);
   IntQueue.Enqueue(3);
   IntQueue.Enqueue(4);
   cout << "int length 3 = " << "4" << endl;//IntQueue.length() <<
endl;
   IntQueue.Dequeue(x);
   cout << "int length 4 = " << "4" << endl;;//IntQueue.length() <<
endl;
   IntQueue.Print();

   Queue<float> FloatQueue;
   float y;
   try{

   FloatQueue.Dequeue(y);
   }
   catch(FullQueue exceptionObject)
   {
      cerr << "FullQueue exception thrown.(float)" << endl;
   }
   catch(EmptyQueue exceptionObject)
   {
      cerr << "EmptyQueue exception thrown.(float)" << endl;

   }
   cout << endl;
   FloatQueue.Enqueue(7.1);
   cout << "float length 3 = " << FloatQueue.length() << endl;
   FloatQueue.Enqueue(2.3);
   cout << "float length 4 = " << FloatQueue.length() << endl;
   FloatQueue.Enqueue(3.1);
   FloatQueue.Dequeue(y);
   FloatQueue.Print();

   system("pause");
   return 0;


}

</code>


HTH
    Heinz

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