Re: Better way of assigning memory

From:
Salt_Peter <pj_hern@yahoo.com>
Newsgroups:
comp.lang.c++
Date:
18 May 2007 00:32:47 -0700
Message-ID:
<1179473567.067887.250010@e65g2000hsc.googlegroups.com>
On May 18, 3:01 am, Amit_Basnak <Amit.Bas...@gmail.com> wrote:

Dear Friend which one is the better way of assigning memory and
releasing it
//WF_STRUCT_WORKUNIT is a Structure

WF_STRUCT_WORKUNIT *p_str_Workunit = (WF_STRUCT_WORKUNIT *) new char
[ sizeof(WF_STRUCT_WORKUNIT) ];
if (p_str_Workunit!)
        {

                TError error( TError ( CString( __FILE__ )
                                        ,__LINE__
                                        ,TRM_NO_MEMORY
                                        ,0
                                        ,CString("") ));

                throw new tException(error);
        }

conObj.CopyToDceWF_STRUCT_WORKUNIT(p_str_Workunit,pStrWorkUnit); //
function call

                                        OR

WF_STRUCT_WORKUNIT *p_str_Workunit = (WF_STRUCT_WORKUNIT
*)malloc(sizeof(WF_STRUCT_WORKUNIT));
memset(p_str_Workunit,'\0',sizeof(WF_STRUCT_WORKUNIT));
conObj.CopyToDceWF_STRUCT_WORKUNIT(p_str_Workunit,pStrWorkUnit); //
function call

Thanks
Amit


A name for a struct like WF_STRUCT_WORKUNIT is silly and all uppercase
should be reserved for constants. Try something like:
struct WorkUnit { ... };

Replace all of the above code by providing an appropriate default
ctor, copy ctor and op== for class/struct WorkUnit.
And do as follows:

#include <vector>

int main()
{
  std::vector< WorkUnit > v(100); // done, 100 WorkUnits
}

Just in case you fail to see the light:

#include <vector>
#include <string>

int main()
{
  // 1000 doubles all initilixed to 1.1
  std::vector< double > vd(1000, 1.1);
  // 100 strings all initialized to 'default'
  std::vector< string > vs(100, "default");
}

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