Re: Vector is deleted after resize()

From:
"BobR" <removeBadBobR@worldnet.att.net>
Newsgroups:
comp.lang.c++
Date:
Thu, 24 May 2007 19:14:41 GMT
Message-ID:
<Bul5i.22638$Sa4.10823@bgtnsc05-news.ops.worldnet.att.net>
xman <cshinyee@gmail.com> wrote in message ...

The codes below basically builds a binary tree. It runs well on Intel
compiler. However, when I use gcc 4.2.0, the assignment to b[i].right
causes segmentation fault. Tracing with valgrind reveals that the
particular memory address was deleted during push_back().

If I change the assignments to

            int x = build_recursive(n-1);
            int y = build_recursive(n-1);
            b[i].left = x;
            b[i].right = y;

there is no segmentation fault anymore. It seems to me the original
code has the b[i] value cached, hence, during the assignment to
b[i].right, it uses old b[i] which may be invalidated after
push_back() due to resize.

Any ideas? Compiler problems? or non-trivial bugs? Thanks.

#include <vector>
using std::vector;

class A {
public:
    int left;
    int right;
};

class B{ public:
    void build(int n){
        b.clear();


If you also want to 'reset' capacity (.clear() doesn't):
     vector<A>.swap( b ); // b.clear() not needed

        next_index = 0;
        int root = build_recursive(n);


Do you do something with 'root'?
Else just:
         build_recursive( n ); // ignore return.

    }

    int build_recursive(int n) {
        int i = get_next_index();
        if (n > 0) {
            b[i].left = build_recursive(n-1);
            b[i].right = build_recursive(n-1);
        }
        return i;
    }


This won't fix the problem, but might help you find it faster (next time):

     int build_recursive(int n) {
         int i = get_next_index();
         if (n > 0) {
             try{
                b.at( i ).left = build_recursive( n-1);
                b.at( i ).right = build_recursive( n-1);
                }
             catch( std::out_of_range const &Oor){
                  std::cerr << "caught Oor=" << Oor.what() << std::endl;
                  std::cerr<<"i="<<i<<" n="<<n<<std::endl;
                 } // catch(oor)
            } // if(n)
         return i;
     }
// note: this is for 'testing'. You would remove the try-catch for final.
// You could put the try-catch in main() (still use the '.at()' though).
// recursion is a bitch! <G>
// I'm not sure how try{} reacts in a recursive call, so, 'grain-of-salt'...

    int get_next_index(void) {
        A a;
        b.push_back(a);
        int index = next_index++;
        return index;
    }
    int next_index;
    vector<A> b;
};

int main(int argc, char* argv[]){
    B tree;
    tree.build(14);
    return 0 ;
}


You do know you can set the vector size in constructor, don't you?

class B{ public:
    B( std::size_t size ): b( size ){}
    // .....
    vector<A> b;
   };

Just some ideas for you to think about.
--
Bob R
POVrookie

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