Re: Bug in my C++ program seems really strange. (Update on debugging progress)

From:
 mike3 <mike4ty4@yahoo.com>
Newsgroups:
comp.lang.c++
Date:
Sat, 01 Sep 2007 11:37:21 -0700
Message-ID:
<1188671841.116525.327290@r34g2000hsd.googlegroups.com>
On Sep 1, 12:57 am, "Alf P. Steinbach" <al...@start.no> wrote:

* Gianni Mariani:

mike3 wrote:

On Aug 31, 10:32 pm, "Alf P. Steinbach" <al...@start.no> wrote:

...

http://www.mediafire.com/?cfmzd1y3yij


How does one build all that ?


Changes to make it /compile/:

fracalg\computefrac.cpp(371):#if 0 //APS

fracalg\computefrac.cpp(378):#endif //APS

fracalg\computefrac.cpp(393):#if 0 //APS

fracalg\computefrac.cpp(396):#else //APS


Excuse me, why all this? Those were commented
out for debugging purposes to help minimalize
the code.

fracalg\computefrac.cpp(397): err = FG3DError(FG3D_INVALID_FRACTAL_TYPE,
FractalType); //APS

fracalg\computefrac.cpp(398):#endif //APS


This too.

render\render.cpp(51): //APS MessageBox(NULL, TEXT("Zorg."),
TEXT(""), MB_OK);

render\render.cpp(69): //APS MessageBox(NULL, TEXT("Borg."),
TEXT(""), MB_OK);


Why couldn't it compile with those in?

win32\CMainWnd.cpp(52): wcx.hCursor = LoadCursor(0,
IDC_ARROW); //APS LoadCursor((HANDLE)NULL, IDC_ARROW); /* cursor */

win32\fg3dImageWindow.cpp(34): wcx.hCursor =
LoadCursor(0,IDC_ARROW); //APS //LoadCursor((HANDLE)NULL, IDC_ARROW); /*
cursor */

win32\fg3dNewImageWzrd.cpp(18)://APS HWND gTmp;

win32\fg3dNewImageWzrd.cpp(32)://APS gTmp = hwndTmp;

main.h(108)://APS extern HWND gTmp;

fracgen3d.cpp(79):// APS

Plus, the WinMain function must be changed to something like

int WINAPI WinMain(HINSTANCE TheInstance, HINSTANCE LastInstance,
                    LPSTR lpszCmdLine, int iCmdShow)
{
     __try
     {
         return cppWinMain( TheInstance, LastInstance, lpszCmdLine,
iCmdShow );
     }
     __except(TRUE)
     {
         TCHAR szBuf[256];
         StringCchPrintf(szBuf, 256, TEXT("EXCEPTION %08lX"),
GetExceptionCode());
         OutputDebugString(szBuf);
         return 0;
     }

}

where cppWinMain contains the original code for that __try.

It's funny (is that the right word?) when the code contains C style
casts that makes it not compile, when all that's needed is to remove
those casts...


I must be using a really crappy C++ compiler then as
it allows that stuff.

So then it casts it automatically, you don't need all
that C-style stuff, then? Darn I'm too paranoid.

Having done all the above the program crashes on using an invalid
pointer txtrptr in [render.cpp] at line 62, which is due to using an
uninitialized member "d3dlr" (presumably there should have been an
earlier call to FractalImage::LockRectangle, but no such).


That is uninitialized? It calls LockRectangle() right
in there @ line 46.

Yes, I must be very bored to do such a thing! :-)

Cheers, & hth. (although I didn't look at the silly bignum class,
whatever its fault is, it may just be corrupted memory in general),


I've had a bear of a time trying to track it down.

- Alf

--
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