Re: designing classes without default c'tor; using them with STL containers and operator>>(istream&)

From:
jkherciueh@gmx.net
Newsgroups:
comp.lang.c++
Date:
Fri, 01 Feb 2008 09:06:34 -0500
Message-ID:
<fnv921$tml$1@aioe.org>
[rob desbois] wrote:

On Feb 1, 12:58 pm, jkherci...@gmx.net wrote:

Another requirement is that I need to implement (non-member) I/O
streaming functions. The output operator<<() is no problem, but
again with an input operator:
  istream& operator>>(istream& in, const Foo& f);
I have to use this like so:
  Foo f;
  in >> f;
This obviously requires, again, that I can construct an instance
through the default constructor thus generating an invalid object.


Consider:
Foo f(in);

That is, a constructor that accepts an istream&


Another good workaround that occurred to me about 5 minutes after my
initial post.
Seems a shame to give up the nice syntax afforded by the extraction
operator, but I guess I can't have my cake and eat it!


Huh? If you have a constructor from an istream, you could do:

  istream& operator>> ( istream & istr, Foo & foo ) {
    foo = Foo(istr);
    return ( istr );
  }

or

  istream& operator>> ( istream & istr, Foo & foo ) {
    Foo dummy ( istr );
    swap( foo, dummy );
    return ( istr );
  }

or, in case you don't want extraction to throw, something like:

  istream& operator>> ( istream & istr, Foo & foo ) {
    try {
      Foo dummy ( istr ); // could throw.
      swap( foo, dummy ); // should not throw.
    }
    catch (...) {
      // set whatever failure indicating bits you want in istr.
    }
    return ( istr );
  }


I cannot - implementing operator>>(istream&, Foo&) requires that I
pass it a reference to an existing Foo object. I don't want Foo to be
a default-constructible class, so I'd have to pass it a valid object.


And what exactly would be the problem?

I think, you are confusing two unrelated issues. Of course you can implement
operator>>, and you could use it. E.g.:

  Foo my_object ( some parameters );
  ... // do stuff with the object.
  istr >> my_object; // read a new value into my_object
  ... // do more stuff

or

  Foo my_object ( istr );
  do {
    ...;
  } while ( istr >> my_object );

Whether Foo is default constructible or not does no impact upon the
semantics of operator>>. But it might make it tricky to get a valid object
to begin with. Once you have one, you can use operator>> to change its
value.

On the other hand, why would it difficult for a default constructor to
create a valid object? Could it be that your class just lacks a "natural"
default value? In that case, you might consider picking a not so natural
default value. I never found that to be a problem.

Best

Kai-Uwe Bux

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