Re: Do you use a garbage collector?

From:
"Chris Thomasson" <cristom@comcast.net>
Newsgroups:
comp.lang.c++
Date:
Sun, 13 Apr 2008 19:03:30 -0700
Message-ID:
<Zr2dnRlqbcqQMJ_VnZ2dnUVZ_sWdnZ2d@comcast.com>
"Ian Collins" <ian-news@hotmail.com> wrote in message
news:66fnchF2kg6m6U2@mid.individual.net...

Chris Thomasson wrote:

I will try and fix it...


Don't bother!


Humm... Well, its too late. The fix was trivial. I was just trying to show
Radii that you can sometimes drastically reduce the number of calls to
new/delete by using the simplest techniques. The little trivial
cache_allocator object I very quickly whipped is a simple example:
_______________________________________________________________________
#include <new>
#include <cstddef>
#include <cassert>
#if ! defined(NDEBUG)
# include <cstdio>
# define DBG_PRINTF(mp_exp) std::printf mp_exp
#else
# define DBG_PRINTF(mp_exp)
#endif

template<typename T>
class cache_allocator {
  union node_type {
    T m_obj;
    node_type* m_next;
  };

  node_type* m_head;
  std::size_t m_depth;
  std::size_t const m_max_depth;

public:
  cache_allocator(
   std::size_t const prime = 128,
   std::size_t const max_depth = 1024
  ): m_head(NULL),
     m_depth(0),
     m_max_depth(max_depth) {
    for (std::size_t i = 0; i < prime && i < max_depth; ++i) {
      node_type* const node = reinterpret_cast<node_type*>
        (::operator new(sizeof(*node)));
      node->m_next = m_head;
      m_head = node;
      ++m_depth;
      DBG_PRINTF(("(%p/%d)-Cache Prime\n", (void*)node, m_depth));
    }
    assert(m_depth <= max_depth);
  }

  ~cache_allocator() throw() {
    node_type* node = m_head;
    while (node) {
      node_type* const next = node->m_next;
      --m_depth;
      DBG_PRINTF(("(%p/%d)-Cache Teardown\n", (void*)node, m_depth));
      ::operator delete(node);
      node = next;
    }
    assert(! m_depth);
  }

  void sys_destroy(node_type* const node) throw() {
    if (m_depth < m_max_depth) {
      node->m_next = m_head;
      m_head = node;
      ++m_depth;
      DBG_PRINTF(("(%p/%d)-Cache Store\n", (void*)node, m_depth));
    } else {
      DBG_PRINTF(("(%p/%d)-Cache Overflow\n", (void*)node, m_depth));
      ::operator delete(node);
    }
  }

public:
  T* create_ctor() {
    node_type* node = m_head;
    if (! node) {
      node = new (::operator new(sizeof(*node))) node_type;
      DBG_PRINTF(("(%p/%d)-Cache Miss!\n", (void*)node, m_depth));
      return &node->m_obj;
    }
    m_head = node->m_next;
    --m_depth;
    DBG_PRINTF(("(%p/%d)-Cache Hit!\n", (void*)node, m_depth));
    return new (&node->m_obj) T;
  }

  void destroy_dtor(T* const obj) {
    node_type* node = reinterpret_cast<node_type*>(obj);
    try {
      obj->~T();
      sys_destroy(node);
    } catch(...) {
      sys_destroy(node);
      throw;
    }
  }

public:
  T* create_raw() {
    node_type* node = m_head;
    if (! node) {
      node = reinterpret_cast<node_type*>
        (::operator new(sizeof(*node)));
      DBG_PRINTF(("(%p/%d)-Cache Miss!\n", (void*)node, m_depth));
      return &node->m_obj;
    }
    m_head = node->m_next;
    --m_depth;
    DBG_PRINTF(("(%p/%d)-Cache Hit!\n", (void*)node, m_depth));
    return &node->m_obj;
  }

  void destroy_raw(T* const obj) throw() {
    sys_destroy(reinterpret_cast<node_type*>(obj));
  }
};
_______________________________________________________________________

I have not really looked at it for any issues, but, AFAICT it just might be
useful to others. I am wondering about undefined behaviors wrt the way I am
using the cache_allocator<T>::node_type union... Can you notice any "major"
issues? I am not a C++ expert! There must be something I overlooked...

;^)

I think I should rewrite the cache_allocator<T>::destroy_dtor() function
like:

  void destroy_dtor(T* const obj) {
    node_type* node = reinterpret_cast<node_type*>(obj);
    try {
      obj->~T();
    } catch(...) {
      sys_destroy(node);
      throw;
    }
    sys_destroy(node);
  }

I don't need sys_destroy in the try-block because it will never throw any
exceptions.

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