Re: What's the connection between objects and threads?

From:
"Chris Thomasson" <cristom@comcast.net>
Newsgroups:
comp.lang.c++
Date:
Wed, 21 May 2008 15:46:40 -0700
Message-ID:
<HuWdnS88EpWgO6nVnZ2dnUVZ_sudnZ2d@comcast.com>
"Chris Thomasson" <cristom@comcast.net> wrote in message
news:upCdnefIh7fUOKnVnZ2dnUVZ_ozinZ2d@comcast.com...

Whoops! sorry for the last post, I sent it prematurely. :^(

"Chris Thomasson" <cristom@comcast.net> wrote in message
news:OPWdnfiu6IgyB6nVnZ2dnUVZ_vninZ2d@comcast.com...

"Szabolcs Ferenczi" <szabolcs.ferenczi@gmail.com> wrote in message
news:f5f302bb-b577-4041-86d9-f569b0320e8d@e39g2000hsf.googlegroups.com...

[...]

This works fairly well because the run<T> template has nothing to do
with
any active object state. It only ensures that the object has been
fully
constructed __before__ the thread which drives it has been created...

Any thoughts?


So far so good. I still have to check it out but this is something I
was looking for. If we replace the term `run' with `active' or
something of a more meaningful term, we are done.


Indeed. I think `active' is a good choice. After that chance you could do
stuff like:

class reader : public thread_base { ... };


what do you think about this tweak:
____________________________________________________________________
namespace active {
 class base {
   virtual void on_active() = 0;
 public:
   void activate() { ... };
   void wait() { ... };
 };

 template<typename T>
 class object {
   T& m_objref;

 public:
   active(T& objref) : m_objref(objref) {
     m_objref.activate();
   }

   ~active() throw() { m_objref.wait(); }

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

ARGH!! Fuc%ing typo!

  template<typename T>
  class object {
    T& m_objref;

  public:
    object(T& objref) : m_objref(objref) {
      m_objref.activate();
    }

    ~object() throw() { m_objref.wait(); }

    T& get() { return m_objref; }
    T const& get() const { return m_objref; }
  };

of course!

Sorry for that non-sense.

;^(...

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