Re: What's wrong with this class

From:
John Doe <mosfet@anonymous.org>
Newsgroups:
comp.lang.c++
Date:
Fri, 24 Oct 2008 17:18:15 +0200
Message-ID:
<4901e737$0$19333$426a74cc@news.free.fr>
Victor Bazarov wrote:

John Doe wrote:


So here is the update code (without the try for new I will do it later)
but now I get an error :
error C2662: 'NetworkList::Clear' : cannot convert 'this' pointer from
'const NetworkList' to 'NetworkList &'

so I have added const to Clear()...

//============================================//
// NetworkManager.h
//============================================//
struct DeletePointer {
    template<typename T>
        void operator()(const T* ptr) const
    {
        delete ptr;
    }
};

class Network
{
public:
    Network() {};
    Network(CString const& netName, GUID netguid):
      _netname(netName), _netguid(netguid) {}

      ~Network() {}

    CString const& getName() { return _netname; }
    GUID getGuid() const { return _netguid; }

private:
    CString _netname;
    GUID _netguid;
};

class NetworkList
{
    typedef std::list<Network*>::iterator NetworkListIt;

public:

    NetworkList()
    {
    }

    ~NetworkList()
    {
        Clear();
    }

    void Clear()
    {
        for_each( _netlist.begin(), _netlist.end(), DeletePointer ());
    }

    void Add(Network* network)
    {
        if (network)
            _netlist.push_back(network);
    }

    const Network* getNetwork(CString const& netNameOrGuid) const
    {
        if ((netNameOrGuid.GetAt(0) == '{') &&
            netNameOrGuid.GetLength() == 39)
        {
            CLSID guid;
            if (SUCCEEDED(CLSIDFromString((LPOLESTR)(LPCTSTR)netNameOrGuid,&guid)))
            {
                return getNetwork(guid);
            }
        }
        else
        {
            std::list<Network*>::const_iterator it;
            //NetworkListIt it;
            for (it = _netlist.begin(); it != _netlist.end(); ++it)
                if (!(*it)->getName().CompareNoCase(netNameOrGuid))
                    return (*it);
        }
        return NULL;
    }

    const Network* getNetwork(CLSID guid) const
    {
        if (!_netlist.empty())
            Clear();

        std::list<Network*>::const_iterator it;
        //NetworkListIt it;
        for (it = _netlist.begin(); it != _netlist.end(); ++it)
            if ((*it)->getGuid() == guid)
                return (*it);

        return NULL;
    }

private:
   std::list<Network*> _netlist;
};

//============================================//
// NetworkManager.cpp
//============================================//
NetworkList getNetworkList()
{
    NetworkList netList;

    // Simulate we retrieve network list from OS
    GUID guid;
    netList.Add(new Network(_T("Network1"), guid));
    netList.Add(new Network(_T("Network2"), guid));

    return netList;
}

//============================================//
// Testcase
//============================================//

void OnGettingNetworkList()
{
    NetworkList netList = getNetworkList();
}

When the netList is destroyed I get a debug assertion due to CString
object :

void Release() throw()
    {
        ATLASSERT( nRefs != 0 ); <<<<< !!!!!!!!!

        if( _AtlInterlockedDecrement( &nRefs ) <= 0 )
        {
            pStringMgr->Free( this );
        }
    }

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