Re: Predicate with argument

From:
Christopher <cpisz@austin.rr.com>
Newsgroups:
comp.lang.c++
Date:
Thu, 5 Feb 2009 14:07:15 -0800 (PST)
Message-ID:
<d019f485-80d6-4b33-8f6e-2c8b86d5e3ad@y1g2000pra.googlegroups.com>
On Feb 5, 3:52 pm, Ian Collins <ian-n...@hotmail.com> wrote:

Christopher wrote:

How do I use std::find_if with a predicate that takes an argument?


Include the value as a member of the predicate and initialise it in the
constructor.

For example:

   struct CompareTag
   {
     const std::string& tag;

     CompareTag( const std::string& tag ) : tag(tag) {}

     bool operator()( const Node& node ) const
     {
       return node.name() == tag;
     }
   };

--
Ian Collins


I tried that and it doesn't it won't compile.
I must not be using it correctly.

Error "term does not evaluate to a function taking 0 arguments"
On the std::find_if line of code.

How do I use the predicate in this case?

Here is my code:

   // Make a copy of the provided buffer pointers and remove them as
they are matched with the requirements and stored
   std::vector<Buffer::SharedPtr> providedBuffers = vertexBuffers;

   // Go though the requirements and look for a match from the
provided buffers
   unsigned inputSlot = 0;

   while( !requirements.empty() )
   {
      // Get the first requirement
      std::string semanticName = requirements.front().SemanticName;

      // Search for a buffer with a matching semantic name in the
provided buffers
      CompareSemanticName comparator(semanticName);

      std::vector<Buffer::SharedPtr> found =
         std::find_if(providedBuffers.begin(), providedBuffers.end(),
comparator());

      if( found == providedBuffers.end() )
      {
         // Cannot provide the required vertex buffer type
         std::stringstream msg;
         msg << "The provided vertexs buffers do not contain a vertex
buffer type required "
             << "by the chosen technique."
             << "\nSemanticName: " << semanticName;

         throw BaseException(msg.str(),
                 "PassDescription::PassDescription(Pass & pass, const
std::vector<Buffer::SharedPtr> & vertexBuffers, const
Buffer::SharedPtr & indexBuffer, const D3D10_PRIMITIVE_TOPOLOGY
primitiveTopology)",
                 "PolygonSet3D.cpp");
      }

      // Loop under construction
   }

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