Re: What is the idiom for cached calculations preserving const-ness?

From:
f.fracassi@gmx.net
Newsgroups:
comp.lang.c++.moderated
Date:
Thu, 16 Apr 2009 16:44:22 CST
Message-ID:
<118e034d-6d9f-4502-9737-1cc132da5e49@w9g2000yqa.googlegroups.com>
On 16 Apr., 06:33, t...@42.sci.utah.edu wrote:

Jesse Perla <jessepe...@gmail.com> wrote:


[snip]

Two solutions I can think of:

   1. Make p_m_inverse_ mutable. Mutable is generally evil in
      multithreaded code, though (at least IMHO).
   2. create a non-const `compute_inverse()' method:

struct my_class {
   ...
   void compute_inverse() {
     p_m_inverse_ = shared_ptr<matrix>(new ...);
   }

   class InverseNotComputed;

   const matrix& matrix_inverse() const {
     if(p_m_inverse_) {
       throw InverseNotComputed();
     }
     return p_m_inverse_;
   }

etc.


Your concern about multithreading and mutable is not unfounded, but
your suggestion with the non-const public compute function makes
matters actually worse.

* First of:

how should the client of matrix_inverese() const fulfill the
precondition of calling compute_inverse() when all he got is a const
reference? (Solution: It's the responsibility of the changing clients
to do it. -> But what happens if they don't and you cannot change
them?)

* Second:
Your solution is subject to race conditions consider:

my_class c;
c.do_some_changes();
....
c.compute_inverse();
// Checkpoint!
try {
  matrix i = c.matrix_inverse();
} catch (...) {
   // BADABOOM!!!
}

If another thread changes your c instance somewhere around
"checkpoint", matrix_inverse() fails.

So all that considered, I think the solution with using mutable is
much better. You simply (well as far as there is a "simply" in
threaded code) add proper locking inside of my_class and your done.

HTH

Fabio

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