Re: Vectors vs Arrays performance

From:
"Leigh Johnston" <leigh@i42.co.uk>
Newsgroups:
comp.lang.c++
Date:
Sun, 3 Jan 2010 17:12:50 -0000
Message-ID:
<XJ6dnYjR2--HTd3WnZ2dnUVZ7qGdnZ2d@giganews.com>

The assy presented shows exactly that.


The assembly shows that when you surround a single access with
inline assembler and accesses to a volatile, the compiler
doesn't optimize very well. Something I was aware of before
even looking at the assembler.


In the presented case the compiler did a good job, and I'm sure it would
produce the same code for many different layouts using other tricks
against removal.


A version without any "scary" volatile or inline assembler:

void foo(int);

int main()
{
    void (*fp)(int) throw() = &foo;
    int a[10];
    std::vector<int> v(10);
    fp(0);
    fp(a[0]);
    fp(v[0]);
}

produces:

; 15 : fp(a[0]);

  0004f 8b 44 24 28 mov eax, DWORD PTR _a$[esp+96]
  00053 83 c4 04 add esp, 4
  00056 50 push eax
  00057 e8 00 00 00 00 call ?foo@@YAXH@Z ; foo

; 16 : fp(v[0]);

  0005c 8b 44 24 1c mov eax, DWORD PTR _v$[esp+100]
  00060 8b 08 mov ecx, DWORD PTR [eax]
  00062 83 c4 04 add esp, 4
  00065 51 push ecx
  00066 e8 00 00 00 00 call ?foo@@YAXH@Z ; foo
  0006b 83 c4 04 add esp, 4

Again the pertinent bits are:

mov eax, DWORD PTR _a$[esp+96]

vs.

mov eax, DWORD PTR _v$[esp+100]
mov ecx, DWORD PTR [eax]

One extra instruction for the std::vector version. And for the avoidance of
doubt I repeat again that I realize that the register can be re-used in a
subsequent loop a fact I stated in my original post if you care to read it
properly Mr James Kanze.

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