Re: on goto

From:
SG <s.gesemann@gmail.com>
Newsgroups:
comp.lang.c++
Date:
Mon, 26 Apr 2010 08:21:55 -0700 (PDT)
Message-ID:
<5944bfc2-e0ce-4c0d-a16f-d5cdf50b151b@c36g2000yqm.googlegroups.com>
On 26 Apr., 10:10, "Alf P. Steinbach" wrote:

Here's my more direct take on it.
It's not perfect, but hey!

[...]

int main()
{
     typedef Array< int > IntArray;
     typedef Array< IntArray > IntMatrix;

     [...]

     int const searchFor = 12;
     int i;
     int j;

     try
     {
         for( i = 0; i < arrayOfInts.length || fail(); =

++i )

         {
             for( j = 0; j < arrayOfInts[i].length; =

 ++j )

             {
                 if( arrayOfInts[i][j] == searchFor=

 )

                 {
                     throw Success();
                 }
             }
         }
         assert( false );
     }
     catch( Success )
     {
         sys::out::println(
             S() << "Found " << searchFor << " at " << i <<=

 ", " << j

             );
     }
     catch( Failure )
     {
         sys::out::println( S() << searchFor << " not in the ar=

ray" );

     }
}

I think, one should always use this very clear Success/Failure combo inst=

ead of

the extremely evil and error prone "goto" or boolean variable! ;-)


I realize that this was intended to be a joke. But let me comment on
it anyways. I see no reason for a goto here. Just wrap your "find
algorithm" inside its own function and use a return statement instead
of "throw Success()".

return is another "goto in disguise" but I'm fine with it. I even used
goto in one of my C programs, so, I'm not totally opposed to it. But
if I can manage to avoid it without hurting readability, I'll just do
that. I don't think I ever used goto in a C++ program. At least I
can't remember. This is probably due to the possibility of "RAII".

Cheers,
SG

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