Re: Keeping object beyond current lexical scope

From:
Nick Keighley <nick_keighley_nospam@hotmail.com>
Newsgroups:
comp.lang.c++
Date:
Tue, 21 Feb 2012 05:34:08 -0800 (PST)
Message-ID:
<a6168d52-b2ad-4b30-beb7-9c35aa4f6aae@m2g2000vbc.googlegroups.com>
On Feb 21, 12:08 pm, Urs Thuermann <u...@isnogud.escape.de> wrote:

How can I cleanly and elegantly keep a locally created object beyond
the lexical block it is created in?


that's a contradictory requirement. Generally the options are for this
sort of thing

(a) make it static (hardly ever a good idea)
(b) return a copy
(c) dynamically allocate it

 Say I have a class Item with no
default constructor, but a copy constructor and code like this:


there's no sensible way you can provide a default CTOR?

void some_func() {
        my_queue.lock();
        Item i = my_queue.get_item();
        my_queue.unlock();

        // do something with Item i

}

I now want to unlock() the my_queue even if get_item() throws an
exception. But both, a try-catch block and RAII would make the
variable Item i local so I cannot work on it after that block, e.g.

void some_func () {
        // Cannot define Item i here since it has no default ctor=

..

        try {
                my_queue.lock();
                Item i = ...
                my_queue.unlock();
        } catch (...) {
                my_queue.unlock();
        }

        // cannot work with Item i here

}

I cannot define Item i before that block, since I have no default
ctor. Adding such a ctor that leaves i mostly uninitialized and
defining an assignment operator looks very unclean.


you've already got a copy CTOR... Big Three and all that...

Also something
like this

void some_func() {
        Item *i;
        try {
                ...
                i = new Item(my_queue.get_item());
                ...
        } catch ...
                ...
        }

        // do something with i

        delete i;

}

looks very unclean and cumbersome, unnecessarily creates dynamic
memory overhead,


is dynamic memory overhead that bad?

and it also introduces the next resource leak if the
"do something with i" can throw an exception.


hold it in a smart pointer

The cleanest solution I can currently think of is to put the try{}
block into a separate function and to return the Item to some_func().

Is there a simpler and cleaner way?


either use dynamic allocation or pass is back as a value

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