Re: Why is java consumer/producer so much faster than C++

From:
Melzzzzz <mel@zzzzz.com>
Newsgroups:
comp.lang.c++
Date:
Mon, 23 Jul 2012 18:42:14 +0200
Message-ID:
<jujut6$p5s$1@news.albasani.net>
On Mon, 23 Jul 2012 06:57:03 -0700 (PDT)
Zoltan Juhasz <zoltan.juhasz@gmail.com> wrote:

On Sunday, 22 July 2012 17:59:20 UTC-4, Melzzzzz wrote:

I have played little bit with new C++11 features and compared,
java performance to c++.


My take on this:

I guess the Java BlockingQueue is a lock-free implementation
of the blocking circular-buffer concept. Your implementation
uses a global, single lock around operations, the _m mutex,
which essentially serializes your code (plus the synchronization
overhead). Your code might be executed concurrently, but not in
parallel for sure.


This is implementation of put/take methods of Java queue:

public void put(E e) throws InterruptedException {
 244: if (e == null) throw new NullPointerException();
 245: final E[] items = this.items;
 246: final ReentrantLock lock = this.lock;
 247: lock.lockInterruptibly();
 248: try {
 249: try {
 250: while (count == items.length)
 251: notFull.await();
 252: } catch (InterruptedException ie) {
 253: notFull.signal(); // propagate to non-interrupted
thread 254: throw ie;
 255: }
 256: insert(e);
 257: } finally {
 258: lock.unlock();
 259: }
 260: }

310: public E take() throws InterruptedException {
 311: final ReentrantLock lock = this.lock;
 312: lock.lockInterruptibly();
 313: try {
 314: try {
 315: while (count == 0)
 316: notEmpty.await();
 317: } catch (InterruptedException ie) {
 318: notEmpty.signal(); // propagate to non-interrupted thread
 319: throw ie;
 320: }
 321: E x = extract();
 322: return x;
 323: } finally {
 324: lock.unlock();
 325: }
 326: }
 327:

What is wrong with your code? That you compare a naive,
inefficient blocking queue implementation, with an industrial
strength solution.


Heh, I don't think so. This implementation is pretty classic.
It does well for blocking queue, but this test is too
much for it. It gets contented with mutex/condition_variable
calls, so does Java, but for some reason, much less.

- look up a lock-free, single producer / single consumer
circular-buffer implementation


Java ArrayBlockingQueue use circular buffer but is
not lock free, rather implementation is identical,
as I see (one mutex, two condition variables)

- use rvalue semantics to move items around, no need for
ptrs; at very least specialize the container for built-in types
- eliminate noise (i.e. rand)

The most important part: profile your code to find out
where you spend your time, whether you have some kind of
contention etc. Performance optimization is a tricky business,
especially in a multi-threaded environment, naive
implementations usually produce catastrophic results (see above).


Agreed. I think that I am close. Somehow (probably because it
is faster? c++ puts much more pressure on queue than Java does).
Perhaps someone can confirm or deny this.

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