Re: struct dynamic

From:
Philipp Kraus <philipp.kraus@flashpixx.de>
Newsgroups:
comp.lang.c++
Date:
Sat, 8 Dec 2012 13:55:32 +0100
Message-ID:
<k9vd1o$ba0$1@ariadne.rz.tu-clausthal.de>
On 2012-12-08 13:38:18 +0100, Paavo Helde said:

Philipp Kraus <philipp.kraus@flashpixx.de> wrote in news:k9v76e$9k9$1
@ariadne.rz.tu-clausthal.de:

Hello,

I would like to create a dynamic struct:

struct reg[] =
{
{ name1, *pointer },
{ name2, *pointer },
....
{ NULL, NULL }
}

name is a char / string and pointer a pointer to a function. I have got
a std::map<std::string, void*>
and need to create the struct above. So how can I create the struct
from my map? I need exactly
the struct structure, because I need to push it to a C function call.


typedef std::map<std::string, void*> mymap_t;

struct RegEntry {
    const char* name;
    void* pointer;
    RegEntry(const mymap_t::value_type& x)
       : name(x.first.c_str()), pointer(x.second) {}
    RegEntry(): name(NULL), pointer(NULL) {}
};

mymap_t mymap = ...;

std::vector<RegEntry> reg(mymap.begin(), mymap.end());
reg.push_back(RegEntry()); // the (0,0) terminator

callcfunction(&reg[0], ...);

The crucial point to note here is that the map may not be deleted or
altered while reg is alive, otherwise the name pointers in reg would
become invalid.


Thanks a lot, I miss the forest for the trees. Defining a struct for
each element
and push it to a vector (which is a linear sequence of a memory block),
and pusing
the reference of the first element to the C function.

I'm very happy :-) Thanks

Phil

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