Re: Where is RAII when you need it?

From:
"Alf P. Steinbach" <alf.p.steinbach+usenet@gmail.com>
Newsgroups:
comp.lang.c++
Date:
Sun, 17 Nov 2013 20:32:58 +0100
Message-ID:
<l6b5li$5go$1@dont-email.me>
On 17.11.2013 20:19, Stefan Ram wrote:

   Today, I wanted to show RAII, like this:

#include <iostream>
#include <ostream>
#include <stdexcept>

struct K
{ K (){ ::std::cerr << "K" << ::std::endl; }
   ~K(){ ::std::cerr << "~K" << ::std::endl; }};

struct R
{ K * k; R() : k{ new K{} }{}
   ~R() { ::std::cerr << "~R" << ::std::endl; delete k; }};

int main(){ R r{}; throw ::std::runtime_error( "error" ); }

   The output was:

K
terminate called after throwing an instance of 'std::runtime_error'
   what(): error

This application has requested the Runtime to terminate it in an unusual way.
Please contact the application's support team for more information.

--------------------------------
Process exited with return value 3


This is the usual process exit code from `abort`.

   No ~K nor ~R in sight! Why?


It's unspecified whether stack unwinding happens when there is no
handler for an exception.

In this case, with this compiler, it didn't happen.

For my own little hobby programming I therefore (among many other
semi-good reasons) use a write-it-once-and-be-done-with-it `main`
function that catches any standard exception, as follows:

[code file="cppx/process/invoke_main.hpp"]
#pragma once
// Copyright (c) 2013 Alf P. Steinbach.

#include <rfc/cppx/Type_.h> // cppx::Type_, cppx::Type
#include <rfc/cppx/process/Exit_code.h> //
cppx::process::Exit_code::Enum

#include <functional> // std::function
#include <iostream> // std::clog
#include <stdexcept> // std::exception
#include <system_error> // std::system_error

namespace cppx{ namespace process{
     using std::exception;
     using std::function;

     typedef Type_T_<void()>::T Main_function;
     typedef function<Main_function> Main_functor;

     typedef cppx::Type_T_<bool( exception const& )>::T Logger_function;
     typedef function<Logger_function> Logger_functor;

     inline bool stderr_logger( exception const& x )
     {
         using namespace std;
         cerr << "!" << x.what();
         if( auto p_syserr = dynamic_cast<system_error const*>( &x ) )
         {
             cerr << " (error code 0x" << uppercase << hex <<
p_syserr->code().value() << ")";
         }
         cerr << endl;
         return !!clog;
     }

     inline int invoke_main(
         Main_functor const& cpp_main,
         Logger_functor const& log = stderr_logger
         )
     {
         try
         {
             cpp_main();
             return Exit_code::success;
         }
         catch( exception const& x )
         {
             log( x );
             return Exit_code::failure;
         }
         catch( ... )
         {
             throw; // Uh oh.
         }
     }
} } // namespace cppx::process
[/code]

which you can use like this (also this provided in an include file, but
it's questionable whether that can be called a "header"):

[code file="cppx/default_main.impl.hpp"]
// Implementation file.

#include <rfc/cppx/process/invoke_main.hpp>

extern void cpp_main();

auto main() -> int { return cppx::process::invoke_main( &cpp_main ); }
[/code]

whence we get down to the nitty-gritty, namely what you then write in
each using program, like this:

void cpp_main()
{
     // blah blah, my "main program" code, may throw
}

#include <rfc/cppx/default_main.impl.hpp>

Of course the include directive can be anywhere, and alternatively it
can be replaced with linking, or even (gasp!) writing the one-liner
`main` -- shown earlier above -- oneself...

Cheers & hth.,

- Alf

PS: There has been an article series about using a standard
write-it-once-and-be-done-with-it `main` in the ACCU Overload Journal. I
haven't read it though. Skimming lightly through one of the articles I
think I saw some not very general interest code there, but it may still
be worth checking out.

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