Re: NULL

From:
 Old Wolf <oldwolf@inspire.net.nz>
Newsgroups:
comp.lang.c++
Date:
Mon, 25 Jun 2007 15:07:05 -0700
Message-ID:
<1182809225.334101.230160@e9g2000prf.googlegroups.com>
On Jun 22, 12:33 pm, Mohitz <coolmoh...@gmail.com> wrote:

i am not quite good with pointers. Here is the code i am using. Is
something wrong with it?

ClassName * funcName(string name)
{
      deque<ClassName> tempDeque = someGlobalClassNameDeque;
      deque<ClassName>::iterator tempDequeIterate;
      tempDequeIterate = tempDeque.begin();
      while (tempDequeIterate != tempDeque.end())
      {
         ClassName * tempClassName = new ClassName();
         ClassName temp = *tempDequeIterate;
         *tempClassName = temp;
         if (name == temp->name)
                 return tempClassName;
         tempDequeIterate++;
      }
      return NULL;
}


Yes, it is revolting. The following code has exactly
the same effect (some var names shortened so that my
code fits in Usenet line limits):

  for( deque<ClassName>::const_iterator it = global.begin();
       it != global.end(); ++it )
  {
    if ( name == it->name )
      return new ClassName(*it);
  }
  return NULL;

Having said that, this is a poor method to solve
your problem. In fact even your seemingly simple
invocation of it has an error:

      ClassName * p = funcName(someString);
       if (p == NULL)
           parseError(someString + " undefined.");
       else
           toRet = anotherFunc(*p);
       return toRet;


You never deleted the objected allocated by 'new'.
Also if p were NULL then you return a value that
you never set.

The good solutions to your problem are:
  1) throw an exception on failure
  2) return a ClassName with a special value
     that indicates failure.

With exceptions the above code becomes:

  ClassName funcName(string name)
  {
    for( deque<ClassName>::const_iterator it = global.begin();
       it != global.end(); ++it )
    {
      if ( name == it->name )
        return *it;
    }
    throw std::runtime_error( name + " undefined." );
  }
//
// In main function or whatever
//
  try {
    return anotherFunc( funcName(someString) );
  }
  catch (std::exception &e) {
    parseError( e.what() );
    return whatever;
  }

Much simpler!

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