Re: Exception Safe Guard

From:
Barry <dhb2000@gmail.com>
Newsgroups:
comp.lang.c++
Date:
Tue, 04 Sep 2007 23:15:14 +0800
Message-ID:
<fbjsr7$7bl$1@aioe.org>
Michael DOUBEZ wrote:

Barry a ??crit :

After reading Andrei Alexandrescu and Petru Marginean's
"Generic: Change the Way You Write Exception-Safe Code ?? Forever"
http://www.ddj.com/cpp/184403758

I borrow Boost.Function, which makes the implementation much simpler.
[snip: good to me]

void MayThrow() throw(int)
{
    srand(time(0));


srand(time(NULL)) is fine provided you don't have more than one call per


I thought in C++, always write 0 as null pointer.
here writing NULL is because /srand/ is C function?

second. Otherwise, all call will yield the same result.
Nothing to do with exception safety though.


/MayThrow/ here is just a `Mock object' to produce exception randomly.

    if (int r = rand() % 2)
        throw r;
}

int main()
try
{
    Obj obj;
    Guard guard(bind(&Obj::Rollback, obj));

    // do the stuffs, which may throw
    MayThrow();

    guard.Commit();
}
catch (int i)
{
    cout << "Exception: i = " << i << endl;
}
catch (...)
{
    cout << "Unknown Exception" << endl;


Avoid the catch all in main() unless you can handle it. You will not
know which exception you don't know about has been thrown.


so I should've written

int main()
{
    try
    {
        Obj obj;
        Guard guard(bind(&Obj::Rollback, obj));

        // do the stuffs, which may throw
        MayThrow();

        guard.Commit();
    }
    catch (int i)
    {
        cout << "Exception: i = " << i << endl;
    }
}

as MayThrow throws /int/ only
right?

If you really want to, you can catch std::exception in order to catch
bad_alloc or other derived exception:
 catch (exception& e)
  {
    cout << "Standard exception" << e.what() << endl;
  }

}


A scheme that can be used to extend your system is based on the Memento
GoF pattern. It would consist in making functions performing changes
return a memento structure (a boost::function0 in your case) and append
it to a stack of changes performed. Upon destruction without commit, you
pop the mementos and apply them.


Well, this code is only a demo to the article that I referred to at the
beginning of my post. Anyway I will study the pattern you mention here.

Thanks a lot.

--
Thanks
Barry

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