Re: Exception handling Organization: unknown

From:
Alan McKenney <alan_mckenney1@yahoo.com>
Newsgroups:
comp.lang.c++.moderated
Date:
Mon, 21 Sep 2009 11:02:09 CST
Message-ID:
<270294.97200.qm@web52107.mail.re2.yahoo.com>
On Sep 17, 12:08 pm, Seungbeom Kim <musip...@bawi.org> wrote:

I have heard a lot about:
- comparison between return codes and exceptions
- making the code exception-safe (with RAII, etc)

but not as much about how to actually /use/ exceptions:
e.g. how to design exception classes, and where to install
catch blocks (exception handlers) and what to do in them.


We've tried using exceptions a little, but have ended
up ripping out exceptions in the few places we used them.

The problems I see are:

1. Expense. You can't use exceptions unless you can be
     quite sure that they will occur rarely. I work with
     real-time data, so if too many exceptions are thrown,
     we lose data.

2. Difficulty insuring that exceptions will be caught.

     The problem is that, unless a condition is so
     awful that you're better off crashing than continuing
     with that condition, you have to make sure that
     every possible code path which could lead to a "throw"
     contains a "catch".

     Unfortunately, C++ doesn't provide any help.

     Exception specifications turn out not to be
     all that useful, because they're only really
     checked at run-time. We don't want our code
     to crash when we hit that once-in-a-blue-moon
     combination of data that bypasses the "catch",
     we want to find out at compile time.

     The only way I can see to make sure exceptions are
     caught is to set up some sort of code discipline
     and do a re-analysis of everthing every time
     you make a change. This is just plain impractical
     if you have a large code base and a large number
     of programmers.

     At that point, using error codes seems a lot more
     practical.

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