Re: Speed of C++ compared with speed of other languages (was: Exception Misconceptions: Exceptions are for unrecoverable errors.)

From:
James Kanze <james.kanze@gmail.com>
Newsgroups:
comp.lang.c++
Date:
Fri, 25 Dec 2009 05:49:43 -0800 (PST)
Message-ID:
<4e87edba-d507-4dc8-95cb-1d353f048c21@a21g2000yqc.googlegroups.com>
On Dec 24, 1:23 pm, r...@zedat.fu-berlin.de (Stefan Ram) wrote:

Branimir Maksimovic <bm...@hotmail.com> writes:

Refcounts are negligible in comparison to what gc is doing.
GC cannot be efficient since it cannot access program


      =BB[A]llocation in modern JVMs is far faster than the best
      performing malloc implementations. The common code path
      for new Object() in HotSpot 1.4.2 and later is
      approximately 10 machine instructions (data provided by
      Sun; see Resources), whereas the best performing malloc
      implementations in C require on average between 60 and 100
      instructions per call (Detlefs, et. al.; see Resources).


Although I agree with the final results (having made some actual
measurements), the wording above is very definitely
"advertising". It's a well known fact that *allocation* is very
fast in a copying garbage collector---even 10 instructions seems
like a lot. But this is partially offset by the cost of
collecting, and in early implementations (*not*, presumably
HotSpot) by the fact that each dereference involved an
additional layer of indirection.

      And allocation performance is not a trivial component of
      overall performance -- benchmarks show that many
      real-world C and C++ programs, such as Perl and
      Ghostscript, spend 20 to 30 percent of their total
      execution time in malloc and free -- far more than the
      allocation and garbage collection overhead of a healthy
      Java application (Zorn; see Resources).=AB


That's also a bit of advertising. I really wouldn't call an
interpreter a "typical" program. For that matter, I don't even
know if there are typical programs, C++ is used for so many
different things. (In numeric processing, for example, it's
quite possible for a program to run hours without a single
allocation.)

There's an old saying: don't trust any benchmark you didn't
falsify yourself. Garbage collection is a tool, like any other.
Sometimes (a lot of the time) it helps. Other times it doesn't.
If my experience is in any way typical (but it probably isn't),
it's impact on performance is generally negligeable, one way or
the other. It's essential for robustness (no dangling
pointers), but a lot of programs don't need that much
robustness. For the rest, it depends on the application, the
programmer, and who knows what other aspects. It's a shame that
it's not officially available, as part of the language, but I'd
also oppose any move to make it required.

--
James Kanze

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