Re: dynamic_cast is only casting right?

From:
Victor Bazarov <v.Abazarov@comAcast.net>
Newsgroups:
comp.lang.c++
Date:
Thu, 03 Jun 2010 22:47:52 -0400
Message-ID:
<hu9ph1$h15$1@news.datemas.de>
On 6/3/2010 10:17 PM, A wrote:

[..]
Well, even though there is a chance that dynamic cast can fail in this
example chance is probably next to none.
I will of course handle exception but in more complete version I use it to
cast TObject *Sender into TEdit * so I can use same event for all Edit boxes
to handle the same thing based on *Sender. In particular checking if any of
Edit boxes changed so that Apply button is enabled. So TEdit is descendant
of TObject.

So for example:

void Image_AssignImage(TObject *Sender)
{
try
     {
     TEdit *dEdit = dynamic_cast<TEdit *>(Sender);
     if (dEdit->Modified) ButtonApply->Enabled=true;
     }
catch (Exception&e)
     {
     // do something with exception
     }
}


A dynamic_cast to a pointer fails by producing a null pointer, not an
exception. In your case I'd write

    void Image_AssignImage(TObject *Sender)
    {
        if (TEdit *dEdit = dynamic_cast<TEdit*>(Sender))
        {
            if (dEdit->Modified) ButtonApply->Enbled = true;
        }
        else // the Sender is not a TEdit
        {
            // do something
        }
    }

If you don't check 'dEdit' on being null, the program has undefined
behavior when you use (dereference) dEdit, and in Windows a special
system exception is thrown, not a standard C++ one. Is that what you're
trying to handle? Probably easier and faster without 'try' in your case
here.

V
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