Re: covariant return type

From:
anon <anon@no.no>
Newsgroups:
comp.lang.c++
Date:
Tue, 15 Jul 2008 18:28:23 +0200
Message-ID:
<g5ij3a$b4i$1@news01.versatel.de>
abir wrote:

On Jul 14, 2:38 pm, anon <a...@no.no> wrote:

abir wrote:

Hi,
  is there any way forward declare a covariant return type (and is it
a language feature or extension only)?
 I have class,
class CompModel;
class CompWorker{
   public:
     virtual CompModel& model(); /// forward declaration works as
usual.
};
#include "KeyModel.hpp" ///here i need to include it.
class KeyWorker : public CompWorker{
    public:
     virtual KeyModel& model();
}
where,
class KeyModel : public CompModel{
};
No way i can express a forward decl which inherit from another class.
I am not sure if really any include is needed apart from knowing
inheritance, as KeyModel memory model is not needef for KeyWorker.

Looks like a bad design decision. Anyway, would something like this work
for you?


Why bad design decision? This is a common design and covariant return
type is just for these kind of evolved objects.
consider GoF AbstructFactory, and if someone has
BombedWall* BombedMazeFactory::MakeWall () const;
BombedRoom* BombedMazeFactory::MakeRoom(int n) const;
instead of,
Wall* BombedMazeFactory::MakeWall () const
Room* BombedMazeFactory::MakeRoom(int n) const
I don't see anything bad in this, do you?


IMO might be better if BomberWall and Wall inherit from WallBase, then
you could do:
WallBase* BombedMazeFactory::MakeWall () const

Forward declaration is a C++ related issue, which i was testing.
BTW, i don't have any cyclic dependency, so i can include it well, in
my case. But any change in KeyModel.hpp needs a recompilation of
KeyWorker,
which is not actually needed if i can express the relationship between
KeyModel & CompModel properly.

template < class T >
class CompWorker
{
   public:
     virtual T& model();

};

class KeyWorker : public CompWorker< KeyWorker >
{

};

Might need to add some things (like for example virtual destructor).

Yes, it works. but ... If i have a bunch of evolving objects ,
then i need to have a few template parameter for CompWorker.
and if there is N such cov return types, out of N^2 templates only N
are useful.
It's a solution, but intent is not a clear one.
Where if i can declare relation among the class as forward declaration
then it is clear.
like class CompWorker;
class KeyWorker : public CompWorker;


Would it be possible to make a non-template base class for the template
class I suggested?

Maybe this would solve your doubts:
http://www.gamedev.net/community/forums/topic.asp?topic_id=400392

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