How to export a static object from a DLL

From:
dbtouch <dbtouch@gmail.com>
Newsgroups:
microsoft.public.vc.language
Date:
Mon, 23 Mar 2009 07:48:11 -0700 (PDT)
Message-ID:
<5723b608-e081-43ed-b8cf-7d47f3b206ec@33g2000yqm.googlegroups.com>
Dear VC programmers,

I am implementing factory using LoadLibrary and I got a problem
exporting a static object. Here is the example.

// BaseShape.h
#ifndef _BaseShape_H_
#define _BaseShape_H_
#include <string>
#include <map>

class BaseShape {
public:
    virtual void draw()=0;
};

typedef BaseShape* (*CreatorTyp)();

typedef std::map<std::string, CreatorTyp> ShapeFactoryTyp;

// global factory registry
extern __declspec( dllexport )ShapeFactoryTyp factory;

#endif

// libCircle.dll: Circle.h Circle.cpp Circle.def
// Circle.h
#ifndef _Circle_H_
#define _Circle_H_
#include "BaseShape.h"

class Circle : public BaseShape {
public:
    void draw();
};

#endif

//Circle.cpp
#include "Circle.h"
#include <iostream>

void Circle::draw() {
    std::cout << "Circle" << std::endl;
}

extern "C" {
    BaseShape* create() {
        return new Circle;
    }
}

class CircleProxy {
public:
    CircleProxy() {
        factory["Circle"]=create;
    }
    ~CircleProxy() {
        ShapeFactoryTyp::iterator itr=factory.find("Circle");
        if (itr!=factory.end()) {
            factory.erase(itr);
        }
    }
};

// proxy to register create() to factory
static CircleProxy cp;

// Circle.def
export create

// test.cpp
#include "BaseShape.h"
#include <windows.h>
#include <cstdlib>
#include <iostream>

ShapeFactoryTyp factory; // factory definition

int main(int argc, char* argv[]) {
    HINSTANCE hinstLib;
    hinstLib = LoadLibrary(TEXT("libCircle.dll"));
    if (hinstLib) {
        if (factory.begin() != factory.end())
            return EXIT_SUCCESS;
    }
    else
    {
        int errCode=(int)GetLastError();
        std::cout << "errCode=" << errCode << std::endl;
    }
    return EXIT_FAILURE;
}

My questions are:
How can I export cp so that it is initialized when libCircle is
loaded?
Which link options I should use?

Thanks,

YE LIU

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