Idiom for object construction and factories in C++0X

From:
Jesse Perla <jesseperla@gmail.com>
Newsgroups:
comp.lang.c++.moderated
Date:
Fri, 24 Apr 2009 16:22:40 CST
Message-ID:
<e43da1f6-7667-4cbf-8ab4-f41b2bfa079c@q19g2000vbn.googlegroups.com>
What is the preferred naming idiom for factories, make functions, etc.
in C++ these days? Should the constructor free function be called
"make" in front of the class name, and the factory implement operator
() to construct?

For example:

template<class F>
class simplex
{
   F f_;
   optimizer_settings opts_;
   template<class F>
   simplex(F f, optimizer_settings opts) : f_(f), opts_(opts){}
};

template<class F>
simplex<F> make_simplex(F f, optimizer_settings opts)
{
   return simplex<F>(f, opts);
}

class simplex_factory
{
   optimizer_settings opts_;
   simplex_factory(optimizer_settings opts) : opts_(opts) {}

   template<class F>
   simplex<F> operator()(F f)
   {
        return simplex<F>(f, opts_);
   }
};
----------------------- Usage:
double f(double x) {return x*x;}
optimizer_settings my_opts(.1, .2); //some construction

//Can create with "make" function
auto my_simplex = make_simplex(f, my_opts);

//Or can create a factory and then generate them.
simplex_factory my_factory(my_opts);

auto my_simplex2 = my_factory(f);

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