Re: Factories, handles, and handle wrappers
// In some function, somewhere
OBJHANDLE objHandle = factoryObj.CreateObject();
Technically, wouldn't this be
OBJHANDLEWRAPPER objHandleWrapper = factoryObj.CreateObject();
Given that, you should be able to operate directly on the wrapper
Or, you could extract the handle from the wrapper and then use the
OBJHANDLE objHandle = objHandleWrapper.GetHandle();
And obviously you could pass a pointer to the wrapper to another
function, and operate on that with:
void SomeClass::SomeFunction(OBJHANDLEWRAPPER* pObjHndWrpr)
Just my thoughts...
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