Re: Why doesn't this multiple virtual inheritance code compile?

From:
Leigh Johnston <leigh@i42.co.uk>
Newsgroups:
comp.lang.c++
Date:
Tue, 03 Jan 2012 21:51:27 +0000
Message-ID:
<4_adnYRwDbDB5Z7SnZ2dnUVZ8sKdnZ2d@giganews.com>
On 02/01/2012 23:46, Alf P. Steinbach wrote:

On 02.01.2012 21:16, Chris Stankevitz wrote:

My intention is to
- Create an abstract base class "Shape" that must be an "Observer"
- Create an class "Square" that is a "Shape" and also an
"ObserverImp"

I thought I could do this like so:

struct Observer
{
virtual void Notify() = 0;
};

struct ObserverImp : public Observer
{
void Notify() {}
};


Use virtual inheritance for the interface (that is for `Observer`).

struct Shape : public virtual Observer
{
};

struct Square : public Shape, public ObserverImp
{
};


Technically OK.

Shape* ShapeFactory()


Please use different naming conventions for types and functions.


Typical Alf nonsense.

This is a style issue and different people use different styles.

For good examples of using the same naming convention for both types and
functions see the C++ standard library.

Personally I use the same naming convention for types and functions
(under_scores) and a different one for variable/object names
(prefixedCamelCase).

/Leigh

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