Re: high precision conversion troubles

From:
Vladyslav Lazarenko <vlazarenko@volanttrading.com>
Newsgroups:
comp.lang.c++
Date:
Fri, 10 Jul 2009 09:27:53 -0700 (PDT)
Message-ID:
<108505c4-b2d6-4468-8aa1-b72c0d7dcfb6@p23g2000vbl.googlegroups.com>
On Jul 10, 12:14 pm, cerr <ron.egg...@gmail.com> wrote:

Hi There,

I need to do some calculations with GPS coordinates and i get all
weird values and i can't see where i'm going wrong.
My code:
[code]
            // calculate the average xy coordinates out of th=

e

polygon's corner points
            double CinXAvg =((((sphericalpolygon *) curAppr=

oach->getCheckInPolygon())->getCornerPoints()->at(0).x +

                                  ((sph=

ericalpolygon *) curApproach->getCheckInPolygon())->getCornerPoints()->at(1=
).x +

                                  ((sph=

ericalpolygon *) curApproach->getCheckInPolygon())->getCornerPoints()->at(2=
).x +

                                  ((sph=

ericalpolygon *) curApproach-

getCheckInPolygon())->getCornerPoints()->at(3).x)*10000000)/4;


            double CinYAvg =((((sphericalpolygon *) curAppr=

oach->getCheckInPolygon())->getCornerPoints()->at(0).y +

                                  ((sph=

ericalpolygon *) curApproach->getCheckInPolygon())->getCornerPoints()->at(1=
).y +

                                  ((sph=

ericalpolygon *) curApproach->getCheckInPolygon())->getCornerPoints()->at(2=
).y +

                                  ((sph=

ericalpolygon *) curApproach->getCheckInPolygon())->getCornerPoints()->at(3=
).y)*10000000)/4;

            //save the average value in a hash table so we ca=

n later

go ahead and find the outest polygons
            xy AvgCIN(static_cast<double>(CinXAvg/10000000),
static_cast<double>(CinYAvg/10000000));
            AvgHashTable[AvgHashTable.size()]=AvgCIN;
        }

    }
    for (int i=0; i < AvgHashTable.size(); i++) {
        if (i==0) {
            TopLeft.x=AvgHashTable[i].x;
            TopLeft.y=AvgHashTable[i].y;
            BottomRight.x=AvgHashTable[i].x;
            BottomRight.y=AvgHashTable[i].y;
        }
        else {
           if (AvgHashTable[i].x < TopLeft.x)
               TopLeft.x=AvgHashTable[i].x;
           if (AvgHashTable[i].y < TopLeft.y)
               TopLeft.y=AvgHashTable[i].y;
           if (AvgHashTable[i].x > BottomRight.x)
               BottomRight.x=AvgHashTable[i].x;
           if (AvgHashTable[i].y > BottomRight.y)
               BottomRight.y=AvgHashTable[i].y;
       }
    }
[/code]
The explanation the first lines are GPS coordinates from a polygon and
i take the average from the 4 points to figure out the centre of the
polygon (I know, geometrically it's not 100% correct but I figured
this should be good enough for me/my polygons) anyways I multiply it
by 10,000,000 in order to get rid of the digits pst the decimal point.
Then after the division by 4 i get two decimal places back....
then i add the numbers to a map in order to be able to easily access
them. type xy is a class with two double variables, x and y. This is
how my globals are declared:
map<int, xy>AvgHashTable;
    xy TopLeft;
    xy BottomRight;
Then i wanna loop through all the elements and figure out the largest
and the smallest value...
somewhere my double values get screwed and i have all weird numbers in
BottomRight as well as in TopLeft

Now my source values are all in the format with 7 decimal numbers. And
in the end I have in TopLeft.x 49.213812599999997 and in BottomRight.x
I got 49.281173000000003... The y values look good for both... any
ideas why these numbers look so awkwardly?

Thanks,
Ron


Try fixed-point arithmetic (http://en.wikipedia.org/wiki/Fixed-
point_arithmetic)

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