Re: What's your experience with optional values?

From:
James Kanze <james.kanze@gmail.com>
Newsgroups:
comp.lang.c++
Date:
Wed, 29 Dec 2010 08:44:40 -0800 (PST)
Message-ID:
<b64fd889-e20c-4b22-8a61-0f7143cd3512@g26g2000vbi.googlegroups.com>
On Dec 28, 12:15 pm, DeMarcus <use_my_alias_h...@hotmail.com> wrote:

On 12/28/2010 10:17 AM, =D6=F6 Tiib wrote:


    [...]

What I'm striving to solve is how to store that second level
information. We can't store Nan in a double saying that -999.9 is NaN,
and we can't say that -1 in an int is a missing value.

So my question remains; is there a nice and uniform way of storing this?
We could use a std::pair for everything with pair.first giving the
signal (NaN, Missing, etc.) and pair.second giving the value.

I could probably come up with something, but I was just wondering if the
community had had similar experience and how it's been solved in
different contexts.


It's certainly not universal, but... This is larger than I like
to post, but since my site is currently unavailable, here's the
code I use. (There are some dependencies in there, but they
should be more or less obvious, and easy to replace.)

Fallible.hh:
============
    /
***************************************************************************=
*/
    /* File:
Fallible.hh */
    /* Author: J.
Kanze */
    /* Date:
25/10/1994 */
    /* Copyright (c) 1994,2003 James
Kanze */
    /*
------------------------------------------------------------------------
*/
    /* Modified: 22/05/2003 J.
Kanze */
    /* Converted documentation to
Doxygen. */
    /* Modified: 26/04/2008 J.
Kanze */
    /* Eliminated need for default
constructor. */
    /*
------------------------------------------------------------------------
*/
    //!@file Fallible.hh
    //!@brief
    //! A generic class for returning "maybe" values.
    //!
    //! Here, we've extended the version in Barton and Nackman to
    //! support a more generalized error code, by means of a
second
    //! traits template parameter. By default, the class works as
    //! before (and in fact, we didn't have to modify a single
line of
    //! code because of the added facility, although the class is
    //! widely used in our code), but the user can add a second,
    //! traits template parameter to specify how to use a
different
    //! status type.
    //
---------------------------------------------------------------------------

    #ifndef GB_Fallible_hh_20061203izn6Lk4kky3qvxlFVfxSpKam
    #define GB_Fallible_hh_20061203izn6Lk4kky3qvxlFVfxSpKam

    #include "Gabi/Global.hh"
    #include "Gabi/Util/HashCode.hh"

    namespace GabiNS {
    namespace Util {

    // DefaultFallibleTraits:
    // ======================
=
    //
    //!@brief
    //! The default <tt>Traits</tt> for <tt>Fallible</tt>, giving
the
    //! behavior of the <tt>Fallible</tt> in Barton and Nackman.
    //
---------------------------------------------------------------------------
    class DefaultFallibleTraits
    {
    public:
        // StatusType:
        // ===========
        //
        //! Logically, the status type should be <tt>bool</tt>.
        //! However... <tt>Fallible<&nbsp;std::string&nbsp;></tt>
is
        //! probably the most frequent single instantiation of
        //! <tt>Fallible</tt>, et it's not rare to want to use it
to
        //! return a string constant. Which has the type <tt>char
        //! const[]</tt>, which degenerates rapidly into a
<tt>char
        //! const*</tt>. Regretfully, for historical reasons,
        //! pointers (including the <tt>char const*</tt> here)
convert
        //! implicitly into <tt>bool</tt>. Which means that if
        //! <tt>StatusType</tt> were simply <tt>bool</tt>, using a
        //! "constant string" to initialize a
        //! <tt>Fallible<&nbsp;std::string&nbsp;></tt> would
resolve
        //! to the constructor taking a <tt>StatusType</tt> (the
one
        //! for invalid values), and not to the one taking a
        //! <tt>std::string const&</tt> (for valid values). So we
        //! wrap. And without an implicit conversion, since that
        //! would still result in an ambiguity.
        //!
        //! A priori, this makes it more difficult to use the
various
        //! functions which take an explicit StatusType. But
given
        //! that here, there are only two possible values, and
that
        //! for any given function, only one is legal (and that
one is
        //! the default value), it's not a problem.
        //
-----------------------------------------------------------------------
        struct StatusType
        {
            explicit StatusType( bool value ) : value( value ) {}
            bool value ;
        } ;

        static bool isOk( StatusType status )
        {
            return status.value ;
        }
        static StatusType defaultInvalid()
        {
            return StatusType( false ) ;
        }
        static StatusType defaultValid()
        {
            return StatusType( true ) ;
        }
    } ;

    // Fallible :
    // ==========
    //
    //!@brief
    //! A generic class for returning "maybe" values.
    //!
    //! This class is used to return values from functions that
may
    //! fail. Normally (supposing no failure), the class converts
    //! automatically (but with a "user-defined" conversion) to
the
    //! type on which it is instantiated. In the failure case, an
    //! attempted conversion causes an assertion failure. There
are
    //! also functions for testing for failure.
    //!
    //! See Barton and Nackman, <i>Scientific and Engineering C++</
i>,
    //! Addison-Wesley, 1994, section 6.4.4.
    //!
    //! Compared to the version described in Barton and Nackman,
this
    //! version has been extended to take a second template
parameter,
    //! which allows defining a user specific type for the
validation;
    //! in particular, this type allows distinguishing between
    //! different types of errors, or even different types of
    //! non-errors.
    //!
    //! Also, unlike the implementation described in Barton and
    //! Nackman, this implementation does not require a default
    //! constructor (except for one function); it is sufficient
that
    //! ValueType be CopyConstructible and Assignable.
    //!
    //! The template is thus defined over two parameters:
    //!
    //! <dl>
    //! <dt><tt>ValueType</tt></dt>
    //! <dd>
    //! The type of the value when everything is OK. This
type
    //! requires a default constructor, a copy constructor and
an
    //! assignment operator, all accessible.</dd>
    //!
    //! <dt><tt>Traits</tt></dt>
    //! <dd>
    //! This type determines how we decide whether an instance
is
    //! a valid value or not. It must contains:
    //!
    //! <ul>
    //! <li>The definition or the declaration (e.g.
    //! <tt>typedef</tt>) of a type <tt>StatusType</tt>,
which
    //! can be used to evaluate validity. For the
classical
    //! Fallible, as described in Barton and Nackman, it
would
    //! be <tt>bool</tt>, but it may also be an <tt>enum</
tt>,
    //! with values for good and different types of bad,
or a
    //! string. All that is needed is that somehow, it be
    //! possible, using just a value of this type, to
    //! determine whether the object is valid or not.
This
    //! type must support copy and assignment.
    //!
    //! <li>A static function <tt>bool
    //! isOk(&nbsp;StatusType&nbsp;)</tt>, which given a
    //! <tt>StatusType</tt>, returns true if it
corresponds to
    //! a valid value, and false otherwise.
    //!
    //! <li>Two static funtions <tt>StatusType
    //! defaultInvalid()</tt> and <tt>StatusType
    //! defaultValid()</tt>. With the exception of
assignment
    //! of a <tt>ValueType</tt> to a <tt>Fallible</tt>,
these
    //! functions are only used as default arguments.
    //! </ul></dd>
    //! </dl>
    //!
    //! \warning
    //! The types <tt>ValueType</tt> and
    //! <tt>Traits::StatusType</tt> are used to disabiguate
some
    //! of the functions, including the constructors, and must
    //! thus be distinct.
    //!
    //! Note that the copy constructor, the copy assignment
operator
    //! and the destructor are furnished by the compiler.
    //
---------------------------------------------------------------------------
    template< typename ValueType,
              typename Traits = DefaultFallibleTraits >
    class Fallible
    {
    public :
        typedef typename Traits::StatusType
                            StatusType ;

        //! \pre
        //! <tt>! Traits::isOk( status )</tt>
        //!
        //! \post
        //! - <tt>! isValid()</tt>
        //! - <tt>status() == status</tt>
        //!
        //! Note that because of the default argument, this
        //! constructor also serves as the default constructor.
        //
-----------------------------------------------------------------------
        explicit Fallible( StatusType status
                                                =
Traits::defaultInvalid() ) ;

        //! \pre
        //! <tt>Traits::isOk( status )</tt>
        //!
        //! \param value
        //! The value of the object.
        //!
        //! \param status
        //! The status to be associated with the object.
(This
        //! defaults to the default valid status, as defined
by
        //! the traits class.)
        //!
        //! \post
        //! - <tt>isValid()</tt>
        //! - <tt>value() == value</tt>
        //! - <tt>status() == status</tt>
        //
-----------------------------------------------------------------------
        explicit Fallible( ValueType const& value,
                                      StatusType status
                                                =
Traits::defaultValid() ) ;

        //! \post
        //! - <tt>status() == other.status()</tt>
        //! - <tt>! isValid() || value() == other.value()</
tt>
        //
-----------------------------------------------------------------------
                            Fallible( Fallible const& other ) ;

                            ~Fallible() ;

        //! \post
        //! - <tt>status() == other.status()</tt>
        //! - <tt>! isValid() || value() == other.value()</
tt>
        //
-----------------------------------------------------------------------
        Fallible& operator=( Fallible const& other ) ;

        //! \param value
        //! The value of the object.
        //!
        //! \post
        //! - <tt>isValid()</tt>
        //! - <tt>value() == value</tt>
        //! - <tt>status() == Traits::defaultValid()</tt>
        //
-----------------------------------------------------------------------
        Fallible& operator=( ValueType const& value ) ;

        //! \param status
        //! The new status.
        //!
        //! \pre
        //! <tt>! Traits::isOk( status )</tt>
        //!
        //! \post
        //! - <tt>! isValid()</tt>
        //! - <tt>status() == status</tt>
        //
-----------------------------------------------------------------------
        Fallible& operator=( StatusType status ) ;

        //! \return
        //! <tt>Traits::isOk( status() )</tt>
        //
-----------------------------------------------------------------------
        bool isValid() const ;

        //! \return
        //! The validity state.
        //
-----------------------------------------------------------------------
        StatusType status() const ;

        //! \return
        //! The current value.
        //!
        //! \pre
        //! <tt>isValid()</tt>
        //
-----------------------------------------------------------------------
        ValueType const& value() const ;

        //! \return
        //! <tt>value()</tt>
        //!
        //! \pre
        //! <tt>isValid()</tt>
        //
-----------------------------------------------------------------------
                            operator ValueType() const ;

        //! \param defaultValue
        //! The value to be returned if <tt>!&nbsp;isValid()</
tt>.
        //!
        //! \return
        //! <tt>isValid() ? value() : defaultValue</tt>
        //
-----------------------------------------------------------------------
        ValueType const& elseDefaultTo( ValueType const&
defaultValue ) const ;

        //! \param newStatus
        //! The new validity status.
        //!
        //! \pre
        //! <tt>! Traits::isOk( newStatus )</tt>
        //!
        //! \post
        //! <tt>! isValid()</tt>
        //!
        //! The equivalent of assigning
        //! <tt>Fallible&lt;&nbsp;ValueType,&nbsp;Traits&nbsp;&gt;
(&nbsp;newStatus&nbsp;)</tt>
        //! to the object.
        //
-----------------------------------------------------------------------
        void invalidate( StatusType newStatus
                                                =
Traits::defaultInvalid() ) ;

        //! \param newValue
        //! The value of the object.
        //!
        //! \param newStatus
        //! Le nouvel =E9tat de validit=E9.
        //!
        //! \post
        //! - <tt>isValid()</tt>
        //! - <tt>value() == value</tt>
        //! - <tt>status() == newStatus</tt>
        //!
        //! The equivalent of assigning
        //! <tt>Fallible&lt;&nbsp;ValueType,&nbsp;Traits&nbsp;&gt;
(&nbsp;value,&nbsp;newStatus&nbsp;)</tt>
        //! to the object.
        //
-----------------------------------------------------------------------
        void validate( ValueType const& newValue,
                                      StatusType newStatus
                                                =
Traits::defaultValid() ) ;

        //! A special version of <tt>validate()</tt>, designed to
be
        //! used with base types which are expensive to copy. It
can
        //! be used efficiently, for example, even when the base
type
        //! is an <tt>std::vector</tt>. Rather than take a new
value
        //! as an argument, it returns a non-<tt>const</tt>
reference
        //! to the value contained in the Fallible object, which
the
        //! caller can then modify as he wishes.
        //!
        //! \param newStatus
        //! The new validation status.
        //!
        //! \pre
        //! <tt>Traits::isOk( newStatus )</tt>
        //!
        //! \return
        //! Non-<tt>const</tt> reference to the contained
object.
        //!
        //! \post
        //! - <tt>isValid()</tt>
        //!
        //! \attention
        //! This function requires ValueType to be
        //! DefaultConstructible. If <tt>valid()</tt> before
        //! calling this function, the state of the value
object
        //! is not changed; otherwise, the value object will
be
        //! default constructed.
        //!
        //! \warning
        //! Note too that using this function may require some
        //! particular attention to issues of thread and
exception
        //! safety, since it sets the state as valid \e before
        //! having made the necessary modifications in the
value.
        //!
        //! (Note that if a function returns a <tt>Fallible</tt>,
        //! rather than a reference to a <tt>Fallible</tt>, the
        //! contained object will also be copied. Thus, this
function
        //! is not particularly interesting in such cases. On the
        //! other hand, it can be quite useful for objects which
        //! contain <tt>Fallible</tt> in an implemention of lazy
        //! evaluation.)
        //
-----------------------------------------------------------------------
        ValueType& validate( StatusType newStatus
                                                =
Traits::defaultValid() ) ;

        //! \return
        //! True if both objects are invalid, or if both are
valid
        //! and <tt>value() == other.value()</tt>.
        //
-----------------------------------------------------------------------
        bool isEqual( Fallible const& other ) const ;

        //! Defines an ordering relationship between objects, with
all
        //! invalid objects considered equal, and inferior to all
        //! valid objects.
        //!
        //! \return
        //! <tt>value().compare( other.value() )</tt> if both
        //! objects are valid, otherwise 1 if this object is
        //! valid, and the other not, otherwise 0 if both
objects
        //! are invalid, otherwise -1 (i.e. if this object is
        //! invalid, and the other not).
        //
-----------------------------------------------------------------------
        int compare( Fallible const& other ) const ;

        //! \return
        //! <tt>isValid()
        //! ? HashTraits< ValueType >( value() )
        //! : hashInit()</tt>
        //
-----------------------------------------------------------------------
        HashType hashCode() const ;

        //!@cond implementation
    private :
        StatusType myStatus ;
        union {
            unsigned char myValue[ sizeof( ValueType ) ] ;
            MaxAlignFor< ValueType >
                                dummyForAlignement ;
        } ;

        ValueType* valueAddress() ;
        ValueType const* valueAddress() const ;
        void construct( ValueType const& newValue ) ;
        void assign( ValueType const& newValue ) ;
        void setValue( ValueType const& newValue ) ;
        void destroy() ;
        //!@endcond
    } ;
    }
    }
    #include "Fallible.tcc"
    #endif
    // Local Variables: --- for emacs
    // mode: c++ --- for emacs
    // tab-width: 8 --- for emacs
    // End: --- for emacs
    // vim: set ts=8 sw=4 filetype=cpp: --- for vim
=== end ===
Fallible.tcc:
=============
    /
***************************************************************************=
*/
    /* File:
Fallible.tcc */
    /* Author: J.
Kanze */
    /* Date:
03/11/1994 */
    /* Copyright (c) 1994 James
Kanze */
    /*
------------------------------------------------------------------------
*/

    #include <assert.h>
    #include <new>

    namespace GabiNS {
    namespace Util {

    template< typename ValueType, typename Traits >
    inline ValueType*
    Fallible< ValueType, Traits >::valueAddress()
    {
        assert( Traits::isOk( myStatus ) ) ;
        return static_cast< ValueType* >( static_cast< void*

( myValue ) ) ;

    }

    template< typename ValueType, typename Traits >
    inline ValueType const*
    Fallible< ValueType, Traits >::valueAddress() const
    {
        assert( Traits::isOk( myStatus ) ) ;
        return static_cast< ValueType const* >(
                    static_cast< void const* >( myValue ) ) ;
    }

    template< typename ValueType, typename Traits >
    inline void
    Fallible< ValueType, Traits >::construct(
        ValueType const& newValue )
    {
        ::new ( myValue ) ValueType( newValue ) ;
    }

    template< typename ValueType, typename Traits >
    inline void
    Fallible< ValueType, Traits >::assign(
        ValueType const& newValue )
    {
        *valueAddress() = newValue ;
    }

    template< typename ValueType, typename Traits >
    inline void
    Fallible< ValueType, Traits >::setValue(
        ValueType const& newValue )
    {
        if ( Traits::isOk( myStatus ) ) {
            assign( newValue ) ;
        } else {
            construct( newValue ) ;
        }
    }

    template< typename ValueType, typename Traits >
    inline void
    Fallible< ValueType, Traits >::destroy()
    {
        valueAddress()->~ValueType() ;
    }

    template< typename ValueType, typename Traits >
    Fallible< ValueType, Traits >::Fallible(
        StatusType status )
        : myStatus( status )
    {
        assert( ! Traits::isOk( status ) ) ;
    }

    template< typename ValueType, typename Traits >
    Fallible< ValueType, Traits >::Fallible(
        ValueType const& value,
        StatusType status )
        : myStatus( status )
    {
        assert( Traits::isOk( status ) ) ;
        construct( value ) ;
    }

    template< typename ValueType, typename Traits >
    Fallible< ValueType, Traits >::Fallible(
        Fallible const& other )
        : myStatus( other.myStatus )
    {
        if ( Traits::isOk( myStatus ) ) {
            construct( other.value() ) ;
        }
    }

    template< typename ValueType, typename Traits >
    Fallible< ValueType, Traits >::~Fallible()
    {
        if ( Traits::isOk( myStatus ) ) {
            destroy() ;
        }
    }

    template< typename ValueType, typename Traits >
    Fallible< ValueType, Traits >&
    Fallible< ValueType, Traits >::operator=(
        Fallible const& other )
    {
        if ( other.isValid() ) {
            setValue( other.value() ) ;
        } else if ( isValid() ) {
            destroy() ;
        }
        myStatus = other.status() ;
        return *this ;
    }

    template< typename ValueType, typename Traits >
    Fallible< ValueType, Traits >&
    Fallible< ValueType, Traits >::operator=(
        ValueType const& value )
    {
        validate( value, Traits::defaultValid() ) ;
        return *this ;
    }

    template< typename ValueType, typename Traits >
    Fallible< ValueType, Traits >&
    Fallible< ValueType, Traits >::operator=(
        StatusType status )
    {
        invalidate( status ) ;
        return *this ;
    }

    template< typename ValueType, typename Traits >
    bool
    Fallible< ValueType, Traits >::isValid() const
    {
        return Traits::isOk( myStatus ) ;
    }

    template< typename ValueType, typename Traits >
    typename Traits::StatusType
    Fallible< ValueType, Traits >::status() const
    {
        return myStatus ;
    }

    template< typename ValueType, typename Traits >
    ValueType const&
    Fallible< ValueType, Traits >::value() const
    {
        assert( isValid() ) ;
        return *valueAddress() ;
    }

    template< typename ValueType, typename Traits >
    Fallible< ValueType, Traits >::operator ValueType() const
    {
        return value() ;
    }

    template< typename ValueType, typename Traits >
    ValueType const&
    Fallible< ValueType, Traits >::elseDefaultTo(
        ValueType const& defaultValue ) const
    {
        return isValid() ? value() : defaultValue ;
    }

    template< typename ValueType, typename Traits >
    void
    Fallible< ValueType, Traits >::invalidate(
        StatusType newStatus )
    {
        assert( ! Traits::isOk( newStatus ) ) ;
        if ( isValid() ) {
            destroy() ;
        }
        myStatus = newStatus ;
    }

    template< typename ValueType, typename Traits >
    void
    Fallible< ValueType, Traits >::validate(
        ValueType const& value,
        StatusType newStatus )
    {
        assert( Traits::isOk( newStatus ) ) ;
        setValue( value ) ;
        myStatus = newStatus ;
    }

    template< typename ValueType, typename Traits >
    ValueType&
    Fallible< ValueType, Traits >::validate(
        StatusType newStatus )
    {
        assert( Traits::isOk( newStatus ) ) ;
        if ( ! isValid() ) {
            construct( ValueType() ) ;
        }
        myStatus = newStatus ;
        return *valueAddress() ;
    }

    template< typename ValueType, typename Traits >
    bool
    Fallible< ValueType, Traits >::isEqual(
        Fallible const& other ) const
    {
        return isValid()
            ? ( other.isValid()
                    && HashTraits< ValueType >::isEqual( value(),
other.value() ) )
            : ! other.isValid() ;
    }

    template< typename ValueType, typename Traits >
    int
    Fallible< ValueType, Traits >::compare(
        Fallible const& other ) const
    {
        return isValid()
            ? ( other.isValid()
                  ? value().compare( other.value() )
                  : 1 )
            : ( other.isValid()
                  ? -1
                  : 0 ) ;
    }

    template< typename ValueType, typename Traits >
    HashType
    Fallible< ValueType, Traits >::hashCode() const
    {
        return isValid()
            ? HashTraits< ValueType >::hashCode( value() )
            : hashInit() ;
    }
    }
    }
    // Local Variables: --- for emacs
    // mode: c++ --- for emacs
    // tab-width: 8 --- for emacs
    // End: --- for emacs
    // vim: set ts=8 sw=4 filetype=cpp: --- for vim

--
James Kanze

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