Re: Deriving from vector

From:
"Doug Harrison [MVP]" <dsh@mvps.org>
Newsgroups:
microsoft.public.vc.stl
Date:
Sat, 04 Aug 2007 17:01:23 -0500
Message-ID:
<sct9b39iqjgg3qkb94me4vrcuja2bh8hkj@4ax.com>
On Sat, 4 Aug 2007 14:32:01 -0700, Mick <Mick@discussions.microsoft.com>
wrote:

I need to derive a new class from std::vector so I can override the erase and
realloc functions. The code has to compile using Visual Studio 2005. Can
someone point me to an example of how to do this?


The std::vector class has no virtual functions for you to override, nor
does it have a "realloc" function. What you can do is instantiate it on a
custom allocator, and you can either derive privately from it or write a
new class that has a vector member. Then you control all access to the
vector and can expose only those operations and types that are needed.
Public inheritance would be inappropriate, because it would be possible for
users to convert derived class pointers and references to vector pointers
and references. Deleting a base class pointer is undefined due to vector's
destructor not being virtual. And suppose you did write an "erase" function
in your derived class. It would not override the non-virtual vector::erase,
so calling erase through a vector pointer or reference would not resolve to
your derived class version.

--
Doug Harrison
Visual C++ MVP

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