Re: STL bitset class slow..

From:
James Kanze <james.kanze@gmail.com>
Newsgroups:
comp.lang.c++
Date:
Wed, 9 Mar 2011 13:57:34 -0800 (PST)
Message-ID:
<a3c2f230-ffda-43da-afaa-44a8a3893a35@w6g2000vbo.googlegroups.com>
On Mar 8, 9:41 pm, Andre Kaufmann <akinet#remo...@t-online.de> wrote:

On 07.03.2011 11:29, Jorgen Grahn wrote:

On Mon, 2011-03-07, Andre Kaufmann wrote:

And you almost never run the compiler yourself -- you write a Makefile
(or equivalent) which contains the details of how to build.


Yes, but I don't get it what's the advantage of:

a) Add files in a text editor to a makefile, set the compiler
    switches etc (or optionally use a graphical tool)

b) Let the IDE handle the makefile -> add files with graphical tools,
    set the compiler switches with graphical tools and then get a
    project file which can be optionally built from a command line

So where is the advantage of a) over b) ?


You get what you want, in a format which can easily be
copy/pasted to other projects.

In practice, in large companies, your makefile will just define
a couple of macros (e.g. sources = ...), then include some
global makefile, so you automatically get the standard compiler
options for your shop. And don't have to go through all of your
project files changing them if they change.

There's also the fact that make (or at least the ones I've used)
handle dependencies correctly. VS 2005 doesn't, and if you just
do build, you often end up not recompiling files that need it.

--
James Kanze

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