Re: With Concepts, it seems a truly heterogeneous container is almost there, but...

From:
"Vidar Hasfjord" <vattilah-groups@yahoo.co.uk>
Newsgroups:
comp.lang.c++.moderated
Date:
30 Nov 2006 13:42:15 -0500
Message-ID:
<1164909654.539311.90160@l39g2000cwd.googlegroups.com>
Lourens Veen wrote:

But that would mean a major change to C++. You would have to have type
names and function signatures available at runtime, and have some
sort of runtime call-by-name mechanism. Also all objects would have
to carry type information with them (which may include information on
a large inheritance hierarchy, so that an inherited member function
can be called). In essence, you would have to introduce dynamic
typing to C++. It's probably possible, yes, but I'm not sure whether
it would still be C++.


Unless I've overlooked something, I think you are overstating things a
bit here. Although RTTI is needed to select the function to call, the
type information derived from the concept determines function
signatures at compile time. AFAIKT a mechanism similar to virtual
functions can be used. Using OP's example, the call {textable.text
("...");} could generate the following pseudo code:

   const __Textable::vtable* vtbl =
     __Textable::lookup_vtable (typeid (textable));
   assert (vtbl);
   (*vtbl) [__Textable::text_index] (&textable, "...");

On the other hand, if it walks like a duck, talks like a duck, and
should be seen as a duck by everyone stocking it, then the code
should reflect that. The proper way to express this relationship is
to derive "it" from a "duck" abstract class.


Well, that's not a solution if you have no access to the code in
question. The obvious example being libraries. Duck-typing is most
useful for types over which you have no control. The OP's example
doesn't highlight this. Here's another example (using invented syntax
{auto <Concept>} to name a "heterogenous type"):

   // --- Their code ---

   namespace Vendor1 {
     class HtmlElement {
     public:
       std::string GetContent () const;
     };
   }

   namespace Vendor2 {
     struct html_element {...};
     const char* get_content (const html_element*);
   }

   // --- Our code ---

   concept HtmlElementLike <typename T> {
     std::string content () const;
   };

   concept_map HtmlElementLike <Vendor1::HtmlElement> {
     std::string content () const {
       return Vendor1::GetContent ();
     }
   };

   concept_map HtmlElementLike <Vendor2::html_element> {
     std::string content () const {
       return std::string (Vendor2::get_content (this));
     }
   };

   class ContentCollection {
     typedef auto <HtmlElementLike>* ElementPtr;
     std::vector <ElementPtr> container;

   public:
     void AddContent (ElementPtr element) {
       container.push_back (element);
     }

     void OutputContent (std::ostream& os) const {
       for (const ElementPtr element: container)
         os << element->content ();
     }
   };

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