Re: Deleting a pointer to an incomplete class

From:
Kai-Uwe Bux <jkherciueh@gmx.net>
Newsgroups:
comp.lang.c++
Date:
Wed, 11 Jul 2007 19:06:57 +0200
Message-ID:
<f732ok$9d5$1@murdoch.acc.Virginia.EDU>
Alf P. Steinbach wrote:

* Kai-Uwe Bux:

Does the following have undefined behavior?

struct X;

struct Y {

  X * x_ptr;

  Y ( void )
    : x_ptr ( 0 )
  {}

  ~Y ( void ) {
    delete x_ptr;
  }

};

struct X {};

int main ( void ) {
  Y y;
}

Note that struct X is defined after struct Y is defined but before a
variable of type Y is declared. I feel that it should depend on
when/where the destructor ~Y is instantiated; but the language in the
standard is frightening and I am not sure that, left to my own devices, I
would arrive at the commonly accepted interpretation.

I just note that Comeau gives a warning and g++ accepts the code without
complaint.


You can "delete" a pointer to incomplete type. But IIRC you have
Undefined Behavior if that type then defines a non-trivial destructor.
And that was the problem with Herb Sutter's original GOTW on the PIMPL
idiom, where he employed std::auto_ptr for the implementation object.


Thanks! You are refering to [5.3.4/5], right?

  If the object being deleted has incomplete class type at the point of
  deletion and the complete class has a non-trivial destructor or a
  deallocation function, the behavior is undefined.

Now, the question becomes: which line in the program is the point of
deletion? I would think, in the snippet I posted, it's the line in the
destructor of Y, i.e., the following has UB:

#include <iostream>
#include <ostream>

struct X;

struct Y {

  X * x_ptr;

  Y ( X * ptr = 0 )
    : x_ptr ( ptr )
  {}

  ~Y ( void ) {
    delete x_ptr;
  }

};

struct X {

  ~X ( void ) {
    std::cout << "crash me\n";
  }
  
};

int main ( void ) {
  Y y ( new X );
}

Thus, it makes perfect sense that it does not print anything with g++ :-)

However, I was more interested in templates anyway (posted an oversimplified
piece of code). So what about these:

A (typedef)
===========

#include <iostream>
#include <ostream>

template < typename X>
struct Y {

  X * x_ptr;

  Y ( X * ptr = 0 )
    : x_ptr ( ptr )
  {}

  ~Y ( void ) {
    delete x_ptr;
  }

};

struct X;

typedef Y<X> YX;

struct X {

  ~X ( void ) {
    std::cout << "crash me\n";
  }
  
};

int main ( void ) {
  YX yx ( new X );
}

B (inheritance)
===============

#include <iostream>
#include <ostream>

template < typename X>
struct Y {

  X * x_ptr;

  Y ( X * ptr = 0 )
    : x_ptr ( ptr )
  {}

  ~Y ( void ) {
    delete x_ptr;
  }

};

struct X;

struct YX : public Y<X> {

  YX ( X * ptr = 0 )
    : Y<X>( ptr )
  {}
  
};

struct X {

  ~X ( void ) {
    std::cout << "crash me\n";
  }
  
};

int main ( void ) {
  YX yx ( new X );
}

C (position of function definition)
===================================

#include <iostream>
#include <ostream>

template < typename X>
struct Y {

  X * x_ptr;

  Y ( X * ptr = 0 )
    : x_ptr ( ptr )
  {}

  ~Y ( void ) {
    delete x_ptr;
  }

};

struct X;

void f ( X * ptr = 0 ) {
  Y<X> y ( ptr );
}

struct X {

  ~X ( void ) {
    std::cout << "crash me\n";
  }
  
};

int main ( void ) {
  f ( new X );
}

In my experiments with g++, all these programs print "crash me". Where is
the "point of deletion" in these programs when template instantiation
issues enter the picture? Which of the above have UB?

Best

Kai-Uwe Bux

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