Re: virtual functions and dynamic casting

From:
"Christopher Pisz" <someone@somewhere.net>
Newsgroups:
comp.lang.c++
Date:
Fri, 10 Aug 2007 14:59:09 -0500
Message-ID:
<46bcc116$0$3149$4c368faf@roadrunner.com>
"Victor Bazarov" <v.Abazarov@comAcast.net> wrote in message
news:f9ie6h$abe$1@news.datemas.de...

Christopher Pisz wrote:

[..]
All the pertinant code was there,


I don't doubt it. I just wasn't ready to do all the work formatting
it and making it compile just to find out that I am missing plenty
of something else. If you need our help, you have to work a little
bit for it.

I really don't think you want 900
lines in a post.


Of course not!

But if it makes it easier, here is a fictionous
example:


Doesn't compile/link either.

class A
{
public:
   A();
   virtual ~A(){};
   virtual int DoStuff();
};

class B : public A
{
public:
   B();
   virtual ~B(){};
   int DoStuff();
};

class C
{
public:
  C()
  {
     m_handler[0] = NULL;
     m_handler[1] = NULL;
  }

   void Register(A * who)
  {
      if(!m_handler)


This check is bogus. In an instance of 'C', 'm_handler' will
*never* be NULL.

         m_handler = who;


No assignment to arrays is possible. Did you mean

       m_handler[0] = who;

?

     else
        m_handler[2] = who;


I am guessing you meant

       m_handler[1] = who;

because 'm_handler' array doesn't have the element with index '2'.

  }

   void SomeFunction()
   {
       m_handler[0]->DoStuff();
       m_handler[1]->DoStuff();
   }
private:
   A * m_handler[2];
};

C g_c;

A::A()
{
   g_c.Register(this);
}

B:B()


B::B()

{
   g_c.Register(this);
}

int main()
{
  B b;

  g_c.SomeFunction();

  return 0;
}

B::DoStuff() is getting called twice, even though B registered an
instance of itself as a B pointer and a pointer of itself as an A
pointer.


It doesn't matter. You register the same object twice, and calling
a virtual function in the base class will lead to the _real_ object's
type function (the final overrider) to be called.

Since the base class registered itself, why isn't the Base
class's DoStuff() getting called? I thought the purpose of virtual
functions was that at run time, the appropriate function would get
called based upon what kind of pointer you are working with.


Not "working with", but "as created".

If it is
a pointer to a B than B's function gets called and if it is a pointer
to an A than A's function should get called. So, why isn't "this" in
A being treated as a pointer to an object of the A type and thusly
having it's version of DoStuff() called?


<shrug> I am guessing you don't understand the meaning or purpose
of virtual functions, or polymorphism for that matter.

Polymorphism in its primitive way of resolving the behaviour (your
'DoStuff' function) to the type with which the object was originally
created, won't work for you. I think you need to describe [to us]
what you are trying to accomplish with your registering. It seems
that you need to (a) make two unrelated classes AA and BB and make
them both inherit from A, and then (b) make your B class *contain*
two objects of each class ('AA' and 'BB'), and when 'B' is created
have it register both contained instances:
----------------------------------------------------------------
   #include <cstdlib>
   #include <iostream>
   class A
   {
   public:
       virtual ~A() {}
       virtual int DoStuff() = 0;
   };

   class AA : public A {
       int DoStuff() {
           std::cout << "A::DoStuff()\n";
           return 111;
       }
   };

   class BB : public A
   {
   public:
       int DoStuff() {
           std::cout << "B::DoStuff()\n";
           return 222;
       }
   };

   class B
   {
       AA aa;
       BB bb;
   public:
       B();
   };

   class C
   {
   public:
      C()
      {
         m_handler[0] = NULL;
         m_handler[1] = NULL;
      }

       void Register(A * who)
      {
          if(!m_handler[0])
             m_handler[0] = who;
         else
            m_handler[1] = who;
      }

       void SomeFunction()
       {
           m_handler[0]->DoStuff();
           m_handler[1]->DoStuff();
       }
   private:
       A * m_handler[2];
   };

   C g_c;

   B::B()
   {
       g_c.Register(&aa);
       g_c.Register(&bb);
   }

   int main()
   {
      B b;

      g_c.SomeFunction();

      return 0;
   }
----------------------------------------------------------------

V
--
Please remove capital 'A's when replying by e-mail
I do not respond to top-posted replies, please don't ask


Ok, I think I get it. It doesn't matter what kind of pointer it is, it
matters what kind of object got created, if I understand you right. That
blows my whole architecture out the window :( I wanted to have an event
mechanism in my architecture that was capable of disbatching user defined
events to differant objects that register to recieve them. In this case, My
main application class is registered to receive keyboard events from the
operating system. The OS alerts me of keyboard input, An event manager grabs
that input and translates it into a more friendly event and disbatches it to
the main application to handle. My main application class, in this case
GFXApplication, is working as an "engine" or "framework" and is to take that
keyboard event and keep track of key states. The derived class, which is not
so general, but a specific application, in my first demo a space game, is to
also receive keyboard events, but for a differant purpose. The derived class
can grab the same events, that the GFXApplication did to fill the states,
and use keystrokes as Windows gives them...which involves a delay before
repeats when holding a key down...or if the key is used for some control
that requires repeats without delay, such as flight steering, it can poll
the table. So, GFXApplications uses it ProcessEvent function to fill the
table, and the derived class uses its Process event to process input one key
at a time.

It wouldn't be as simple as calling, GFXApplication::ProcessEvent() in the
derived class' ProcessEvent() function, because that would mean there should
only be one registered handler instead of two. If only the final derived
class registers, than the table does not get filled. If both register, than
the event happens twice. I wanted to have any level of the inheritance to
register for whatever purpose is appropriate at that level, and have the
event dispatched only to that level.

I guess I am going to have to move the entire input mechanism away from the
appplication class. Perhaps into the event manager itself.

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