Replacement for "switch" that can use non-const values?

From:
 "int2str@gmail.com" <int2str@gmail.com>
Newsgroups:
comp.lang.c++
Date:
Sun, 12 Aug 2007 20:45:57 -0700
Message-ID:
<1186976757.815329.273790@l22g2000prc.googlegroups.com>
All,

What is a good way to replace a simple switch() statement that relies
on #define'ed magic numbers, with a mechanism that can work with
variable values?

Consider the following code:

#include <iostream>

#define FUNC_1 1000

unsigned GetInt()
{
    return 3000;
}

const unsigned FUNC_2 = GetInt();

class Test
{
public:
    void Func1()
    {
        std::cout << "Test::Func1()\n";
    }

    void Func2()
    {
        std::cout << "Test::Func2()\n";
    }

    void Dispatch( unsigned func )
    {
        switch ( func )
        {
            case FUNC_1:
                Func1();
                break;

            case FUNC_2: // <-- ERROR!
            /*
             * switch.cpp:33: error: `FUNC_2' cannot
             * appear in a constant-expression
             */
                Func2();
                break;
        }
    }
};

int main()
{
    Test t;
    t.Dispatch( FUNC_1 );
    t.Dispatch( FUNC_2 );
}

I've tried a multitude of designs I could come up with to solve this
problem, but non seem elegant or portable when it comes to derived
classes etc. For example, I've tried a std::map with pointers to
member functions, which I liked, but I had trouble making that worked
for derived classes since I needed some template "magic" to get the
function pointers for any given class to work.

Lots of if/else would of course work, but that looks ugly as sin and
can get very, very repetitive, especially when there's a lot of
functions to dispatch.

So what would be a good design that can be applied cleanly to classes
of various level of inheritance?

Thanks,
     Andre

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