Re: The "position" of variables

From:
=?UTF-8?B?RXJpayBXaWtzdHLDtm0=?= <Erik-wikstrom@telia.com>
Newsgroups:
comp.lang.c++
Date:
Thu, 29 May 2008 16:33:55 GMT
Message-ID:
<TVA%j.7751$R_4.6299@newsb.telia.net>
On 2008-05-29 14:36, Pete Becker wrote:

On 2008-05-29 08:21:32 -0400, Julek <julekmen@go2.pl> said:

Hi,
I wanted to know, if there is guarantee that a specific variable is
always the same number of bytes forward than the beginning of the
struct/class. Example:

class MyClass
{
...
   int var;
};
...
// somewhere we create one object
MyClass obj;
...
// somewhere else we create other object
MyClass *obj2=new MyClass;
...
// check the distance from the beginning of structure
int diff1=int( ((char*)&obj.var) - ((char*)&obj) );
int diff2=int( ((char*)&obj2->var) - ((char*)obj2) );
if(diff1 == diff2 )
{
 // it's the same distance
}

Can I always assume, that diff1 == diff2, no matter how MyClass
structures are created? Even if they have multiple inheritance and
other "advanced" features?


Yes. But note that this is a somewhat constrained question: var is a
direct member of MyClass. More generally, no, you can't assume that any
member of a class will always be at the same offset. In particular,
virtual base classes (and, hence, their members) can move around,
depending on how inheritance is used.


But surely you can assume that all instances of a class/struct in a
running program have the same layout. Of course of you recompile the
program they layout can change but in each instance of a program it
should be well-defined.

--
Erik Wikstr??m

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