Re: Code getting Crashed( C++)

From:
"Stuart Golodetz" <sgolodetz@dNiOaSl.PpAiMpPeLxE.AcSoEm>
Newsgroups:
comp.lang.c++
Date:
Fri, 8 Aug 2008 14:33:12 +0100
Message-ID:
<obOdnXF6VLuF1gHVnZ2dnUVZ8h-dnZ2d@pipex.net>
"James Kanze" <james.kanze@gmail.com> wrote in message =
news:66251dc4-da69-401e-8601-ed735986a6f1@m73g2000hsh.googlegroups.com...=

On Aug 7, 1:00 pm, Erik Wikstr=F6m <Erik-wikst...@telia.com> wrote:

On 2008-08-07 11:39, Pallav singh wrote:

  std::auto_ptr<Pizza> CreateNew_PizzaProduct()
    { pizza.reset(new Pizza()); }

 

Actually I'm surprised your code crashes, because it should
not even compile. In the above function you forgot to return a
value.

 
Which is undefined behavior, and doesn't require a diagnostic.
It would be nice if the compiler issued a warning, but the code
is perfectly legal if a) the function is never actually called,
or b) the expression "new Pizza()" always threw an exception, or
failed to return normally for some other reason.
 
This is even useful, in some admittedly rare cases, e.g.:
 
  SomeType
  Derived::f()
  {
      // The base class imposes pre-conditions which can
      // never be met in this derived class, so...
      assert( 0, "pre-conditions not met" ) ;
      abort() ;
  }


From a purist perspective, should Derived really inherit from the base =
class in question in this case? (I realise that there can sometimes be =
occasions when pragmatism is necessary - just wondering whether this is =
in principle best avoided?) I remember reading somewhere (and it makes =
sense to me) that an overridden function should have preconditions which =
are no stronger than than those of the base function it overrides (i.e. =
it accepts anything the base function would), and postconditions which =
are no weaker than those of the base function (i.e. it makes at least =
the same guarantees that the base function does). If the overridden =
function can't be made to accept something the base function would, then =
should the inheritance relationship between the containing classes =
really exist?

It might be possible (though it should not happen) that your
compiler returns some default value which is somehow converted
to std::auto_ptr<Pizza> which causes a crash when
CreateNew_PizzaProduct is called in ConstructPizza.

 
More likely, his compiler supposes that no code flow will ever
result in falling off the end, and doesn't do anything. So the
calling code ends up using uninitialized memory as an auto_ptr.
(Note that even if the calling code doesn't use the return value
explicitly, it will call the destructor on it.)

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