Re: Don't want to define derived class?

From:
acehreli@gmail.com
Newsgroups:
comp.lang.c++
Date:
Tue, 2 Sep 2008 23:42:01 -0700 (PDT)
Message-ID:
<f4b7a8f9-d094-4f11-b80b-86b72267762a@w1g2000prk.googlegroups.com>
On Sep 2, 3:35 pm, Immortal Nephi <Immortal_Ne...@satx.rr.com> wrote:

        The rule of inheritance states that you define from top t=

o bottom.

Sometimes, you want to define base class and set reference from
dervied class to base class, but you violate the rule.


Sometimes it is possible.

        Here is an example of my code below.

class A {};
class B : public A {};

int main(void)
{
// A a;
        B &b = a; // Compiler cannot compile -- error
// B &b = reinterpret_cast<B&> ( a ); // OK


You are downcasting at compile time. Use a static_cast there. BUT! In
order to downcast, you must have a pointer to or a reference to a
base, that is actually pointing to or a reference to the correct
derived type.

For example, if you're doing that cast in a function that takes a
Base&

struct Base
{
    virtual ~Base()
    {}
};

struct Derived1 : public Base
{};

struct Derived2 : public Base
{};

void foo(Base & b)
{
    Derived1 & d = static_cast<Derived1&>(b); // compile time
downcast
}

int main()
{
    Derived1 one;
    Derived1 two;

    foo(one); // fine
    foo(two); // undefined behavior in foo
}

Another option is to use dynamic_cast as a question "is this base
actually a Derived1?":

Derived1 * d = dynamic_cast<Derived1*>(&b);

if (d) {
  // yes it is
}

Ali

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