Re: Dynamic Inheritance Query..

From:
Michael DOUBEZ <michael.doubez@free.fr>
Newsgroups:
comp.lang.c++
Date:
Tue, 23 Dec 2008 11:49:50 +0100
Message-ID:
<4950c063$0$32126$426a34cc@news.free.fr>
praveenraj1987@gmail.com a ?crit :

On Dec 23, 1:32 pm, Paavo Helde <pa...@nospam.please.ee> wrote:

On Dec 23, 9:20 am, alfps <alf.p.steinb...@gmail.com> wrote:

On 23 Des, 01:17, praveenraj1...@gmail.com wrote:

I was just going through my text of object oriented analysis and
design in which it mentioned about dynamic inheritance.
i have a doubt that does C++ supports dynamic inheritance or is
there any other way to achieve it.

[snip]

Dynamic inheritance is to change the base class of a type
dynamically..[snip]


What you can do is to add another level of indirection: put a pointer to
the "base" class object inside your class, and add wrapper functions to
forward everything to the "base" class virtual functions. Now you can
change the pointer to an object of some other class (derived from "base"
class) at runtime. I'm sure this technique has been named as some kind
of pattern/idiom, but I'm not sure what exactly.


It is dynamic polymorphism. Concerning the pattern, IMO it is kin to the
  Envelope/Letter pattern.

Note that it does not achieve dynamic typing (hence dynamic inheritance)
unless you implement a dispatching system. Base must have a common
interface.

even i read about this to put a wrapper function and and adding a base
pointer..
if some one could help me with a small code snippet to get hold of it..


Retaking your example

struct base_interface
{
   virtual void gettype()const=0;

   virtual void set_val(int val)=0;
   virtual int get_val()const=0;
};

class Base1: public base_interface
{
  public:
   Base1(int a):val1(a){
     cout<<"Constructing BASE1"<<endl;
   }
   virtual void gettype()const {
     cout<<"BASE1";
   }
  virtual void set_val(int val){
    val1=val;
  }
  virtual int get_val()const{
    return val1;
  }
  protected: int val1;
};

class Base2: public base_interface
{
  //same as Base1 with val2
};

class Derived: base_interface
{
   public: int val2;

   Derived(int b,base_interface* b):val2(b),dynbase(b)
   { //base not null - could use default base
     assert(b);
   }

   //set base
   base_interface* base(base_interface* b)
   { assert(b);
     base_interface* const tmp=dynbase;
     dynbase=b;
     return tmp;
   }

   virtual void gettype()const {
     cout<<"Derived inheriting from ";
     dynbase->gettype();
   }

   //delegating to base
   void set_val(int val)
   { assert(dynbase);
     dynbase->set_val(val);
   }
   int get_val()const
   { assert(dynbase);
     return dynbase->get_val();
   }
};

void display(base_interface& d)
{
     cout<<"Type is"<<d->gettype()<<endl;
     //...
}

int main()
{
  Base1 b1(2);
  display(b1);

  Base2 b2(4);
  display(b2);

  Derived obj(1,&b1);
  display(obj);

  obj.base(&b2);
  display(obj);
}

I have not compiled the code but it should get you started

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