Re: Copy a Base Class to a Derived Class

From:
LR <lruss@superlink.net>
Newsgroups:
comp.lang.c++
Date:
Mon, 12 Jan 2009 19:51:02 -0500
Message-ID:
<496be502$0$12863$cc2e38e6@news.uslec.net>
iakko wrote:

On 12 Gen, 21:06, Daniel Pitts
<newsgroup.spamfil...@virtualinfinity.net> wrote:

There is a difference between classes and instances! Make sure not to
confuse the two. When you have "new Derived()", you have actually
created a new Base along with a new Derived, so you don't need to have
another new Base();
--


That's not what I'm looking for. Suppose that the Base class is
produced by another class that I cannot modify. Suppose that I can
only use instances of a Derived class of Base. Thus, I can only make
an instance of Derived class and handle an already instanced Base
class. That's the scenario:


Is inheritance really what you want to do? I'm going to guess that the
class that you're inheriting from doesn't have a virtual dtor and might
need one.

int main()
{
        /* Cannot touch from here ... */

          Base * b = new Base();
          b->setK(2);
          printf("k: %d\n", b->getK());
          /* prints 0 -- 2 */

        /* ... to here! */

        Derived * d = new Derived();

        d->setI(10);
        printf("i: %d\n", d->getI());
        /* prints 10 -- 0 */

        b = d; /* ??? Doesn't work */
        d = b; /* ??? It's the same, doesn't work */


You want to assign pointers of different types to each other?

        printf("i: %d -- k: %d\n", d->getI(), d->getK());
        /* prints 10 -- 0 or 0 -- 2, it depends on b = d or d = b */


d and b point to different objects.

        return 0;
}

Doesn't work.

Seems like the c++ language does not allow this behavior, but it's
logically plausible.


If you want to modify the int in Base that is inherited by derived, have
you considered something like this?
#include <iostream>
class Base {
    int i;
public:
    void SetI(const int ii) { i = ii; }
    int GetI() const { return i; }
};
class Derived : public Base {
public:
    void SetI(const int ii) { Base::SetI(ii); }
    int GetI() const { return Base::GetI(); }
};
int main() {
    Derived d;
    d.SetI(34);
    std::cout << d.GetI() << std::endl;
}

Suppose you have a Server class with a method that produces a Socket
class needed to handle connections. Suppose you want to inherit the
Socket class to generate Connection classes.

/* Pseudo code here, no implementations of methods */

class Server {
public:
        Server(); ~Server();
        Socket * incomingConnection();
};

class Connection : public Socket
{
public:
        Socket(); ~Socket();


I don't understand this, you have a ctor and a dtor for Socket in the
Connection class?

};

int main () {
        Server srv;
        Socket * mySck = new Socket();

        for(;;) {
            mySck = reinterpret_cast<Connection *>
(srv.incomingConnection());
        }

        /* mySck loses al the informations, takes the entire data of
the Socket class returned by srv.incomingConnection(); */
}

In this scenario, deriving a Connection class is extremely useful! The
only way should be that srv.incomingConnection() returns a Connection
derived class filled whit data. I cannot do that because it belongs to
the untouchable library.

Maybe my english is not good enough to explain what I mean, but I hope
that the example can make it clearer.

Thanks anyway for your time :)


I'm pretty sure that I don't follow all of that, but maybe what you want
is something like this:

class SocketWeCantTouch {};
class ServerWeCantTouch {
public:
    SocketWeCantTouch *socket() const {
        // who owns this?
        // many details are missing, so I don't know
        // but we might not want to delete this thing
        // ourselves but let the classes we can't touch
        // do it for us.
        return new SocketWeCantTouch;
    }
};

class Connection {
    SocketWeCantTouch *p_;
public:
    Connection(const ServerWeCantTouch &s)
    :
    p_ (s.socket())
    {}
    ~Connection() {
        delete p_; // wait a minute, who owns this?
    }
    SocketWeCantTouch *p() const { return p_; }
};

int main() {
    const ServerWeCantTouch server;

    for(;;) {
        const Connection c(server);
    }
}

LR

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