Re: How to convert Pointer between structs?

From:
Immortal Nephi <Immortal_Nephi@hotmail.com>
Newsgroups:
comp.lang.c++
Date:
Sun, 22 Feb 2009 16:37:48 -0800 (PST)
Message-ID:
<1d29a8c2-d250-47a4-a30c-d8bc32782bc0@v39g2000yqm.googlegroups.com>
On Feb 22, 3:20 pm, "Alf P. Steinbach" <al...@start.no> wrote:

* Immortal Nephi:

I want to show you my example like polymorphism. Three
subclasses as Center share data member of base class as Top.


OK.

 I do not
have to use static data member. It may look like multiple diamond.


Yes, it is a diamond inheritance pattern.

Only Bottom sub-class is able to access three subclasses as Center. =

I

wonder why member functions can't access between Center1 subglass and
Center2 subclass so it has to go through Bottom subclass.


It's unclear what you mean.

class Top
{
public:
   Top() : integer(0) { cout << "Top()" << endl; }
   ~Top() { cout << "~Top()" << endl; }

   void Run() { cout << "Top::Run()" << endl; }

protected:
   int integer;
};

class Center1 : virtual public Top
{
public:
   Center1() { cout << "Center1()" << endl; }
   ~Center1() { cout << "~Center1()" << endl; }

   void Run() { integer += 0x1; cout << "Center1::Run() = " << =

hex <<

integer << endl; }
};

class Center2 : virtual public Top
{
public:
   Center2() { cout << "Center2()" << endl; }
   ~Center2() { cout << "~Center2()" << endl; }

   void Run() { integer += 0x20; cout << "Center2::Run() = " <<=

 hex <<

integer << endl; }
};

class Center3 : virtual public Top
{
public:
   Center3() { cout << "Center3()" << endl; }
   ~Center3() { cout << "~Center3()" << endl; }

   void Run() { integer += 0x400; cout << "Center2::Run() = " <=

< hex <<

integer << endl; }
};

class Bottom : public Center1, public Center2, public Center3
{
public:
   Bottom() { cout << "Bottom()" << endl; }
   ~Bottom() { cout << "~Bottom()" << endl; }

// void Run() { cout << "Bottom::Run()" << endl; Center1::Run();
Center2::Run(); Center3::Run(); }
   void (Bottom::*pRun[3])();
};

int main(void)
{
   Bottom b;

   b.pRun[0] = &Center1::Run;
   b.pRun[1] = &Center2::Run;
   b.pRun[2] = &Center3::Run;


This is very dangerous because correct operation of a Bottom instance her=

e

depends on the client code doing correct external initialization. Instead=

 you

should do such initialization in the class' constructor. And if the abili=

ty to

change the assignments is desired, provide also that via safe methods.

   (b.*(b.pRun[0]))();
   (b.*(b.pRun[1]))();
   (b.*(b.pRun[2]))();


This is like having a good working car at hand and instead of driving it =

as it's

meant to (see below), delving into the engine and trying to make the car =

go

forward by hand-cranking the starter motor, trying all kinds of ingenious
reconnections of the starter motor wires in order to get rid of that
inexplicable resistance...

   b.~Bottom();


Don't invoke destructors explicitly. It's also done automatically. And at=

 that

point (at the 'return' below) you have Undefined Behavior; you'd have to
terminate the program right here in order to avoid the UB.

   return 0;
}

Output to Screen
Top()
Center1()
Center2()
Center3()
Bottom()
Center1::Run() = 1
Center2::Run() = 21
Center3::Run() = 421
~Bottom()
~Center3()
~Center2()
~Center1()
~Top()


Try

     int main()
     {
        Bottom b;

         b.Center1::Run();
         b.Center2::Run();
         b.Center3::Run();
     }

By the way, which book are you using that doesn't discuss this?

It can be helpful to others to know about that book, to avoid it.


Yes, I am novice to OOP, but I have great knowledge of procedural
programming of C. I do self-study for personal use. I use C++
Practice book.


Uhm, author? I can't find it on Amazon, nor in ACCU reviews.


Alf,

Here is the book called Practical C++. The brand name is QUE. ISBN:
0-7897-2144--9.

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