Re: Inheritance: Implementing pure virtual functions by inheriting from an object providing an implementation

From:
Jaco Naude <naude.jaco@gmail.com>
Newsgroups:
comp.lang.c++
Date:
Wed, 1 Apr 2009 03:31:30 -0700 (PDT)
Message-ID:
<f9571d73-4afc-4743-97d9-57741e7c536a@e18g2000yqo.googlegroups.com>
On Mar 31, 2:30 pm, "Alf P. Steinbach" <al...@start.no> wrote:

* Jaco Naude:

Hi again,

I've tried the new implementation but casting becomes really confusing
in this implementation.


Casting is generally to be avoided. :)


I actually cast quite a lot between different interfaces on objects. I
work with quite a lot of plugins that implement different interfaces
(IAboutPlugin, IPluginSpecificInterfaces etc.).

Let me give some details on my implementation.
The ManageMe class from my first post looks like this:

class ManageMe: public GCF::AbstractComponent, public ManagableObject,
virtual public IToolbox, virtual public IData

where each of the parent classes are defined as follows (Using Qt,
hence the reason for the QObject class below):


Hm. I only tried installing Qt once, for Windows. Had to try to install t=

hree

times to get it working, and the backspace key didn't work in the install=

ation

dialog; one wonders how on Earth they managed to make that not work. I wa=

s very

tempted to walk up the street to Trolltech and tell them how uncute their
product was, and even more tempted when I tried to uninstall...

class AbstractComponent : public QObject -- This is a singleton


Double hm. Singletons are generally problematic. When you inherit from a
singleton class, if that's what you're doing, how do you ensure the singl=

eton

will be of your class?

class ManagableObject : virtual public IManagable
class IData : virtual public IContainer
class IToolbox : virtual public IContainer
class IManagable : virtual public IContainer


No AbstractComponent here, AFAICS.


It was defined in the beginning of the list:
class AbstractComponent : public QObject -- This is a singleton

The IContainer class is a container class defined as follows:

class IContainer
{
public:
    virtual QObject* containerObject() = 0;
};


 From the name it sames that an IContainer /contains/ a QObject.

In the ManageMe class the IContainer interface is implemented as
follows:

QObject* ManageMe ::containerObject()
{
    return this;
}


If this compiles then it seems ManageMe inherits from QObject.


Correct, through AbstractComponent

Ok, that's my class hierarchy explained. Now I'm trying to cast to
IManagable* when I have a QObject pointer.


Well, above I see no inheritance relationship between IManagable and QObj=

ect. On

the contrary, IManagable implements the IContainer interface. Which indic=

ates

that an IManagable is an interface on an object that /contains/ a QObject=

..

The way I try to do it is shown below and causes a program crash:

if (qobject_ptr) {
   ManagableObject* tmp_ref = dynamic_cast<ManagableObject*>
(qobject_ptr);
   if (tmp_ref) {
       IManagable* managable_ptr = dynamic_cast<IManagable*>
(tmp_ref);
       if (managable_ptr) {
            // Access managable_ptr's contents here causes =

crash.

       }
   }
}

I've tried various variations of the above without anything working.
How is it possible to do this? Is it possible at all?


Try to reproduce the problem in a *minimal* program.

That often helps.

But also think about inheritance versus containment, and think about that
singleton thing -- could be a problem.


I agree on this. I am going to use use containment for the
ManagableObject instance.

Also, it seems you have a needless proliferation of interface classes.

Interface abstraction is good when it helps you avoid doing wrong things =

or

helps avoid too close coupling, but it's bad when any realistic concrete =

class

has to implement and expose umpteen interfaces. Then the abstraction tool=

 that

should simplify things instead complicates things. That happened a lot wi=

th COM;

if you look up the standard joke "progression of a programmer" starting w=

ith

hello, world in basic, and so on, the final horrifying mess is COM-based =

code.

Thanks for the advice. During my effort to try and solve this I've
read up quite a lot on multiple inheritance and am quite confused in
regard with casting at this stage. However I'll try to make my class
hierarchies simpler to avoid this complexity.

Thanks again for the help.
Regards,
Jaco

Cheers & hth.,

- Alf

--
Due to hosting requirements I need visits to <url:http://alfps.izfree.com=

/>.

No ads, and there is some C++ stuff! :-) Just going there is good. Linkin=

g

to it is even better! Thanks in advance!

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