Choosing between public and private inheritance

From:
"Dennis Jones" <djones@nospam.com>
Newsgroups:
comp.lang.c++.moderated
Date:
Wed, 15 Apr 2009 22:25:51 CST
Message-ID:
<xCoFl.991$b11.691@nwrddc02.gnilink.net>
Hi,

I have created a couple of template classes to model tree structures. The
base class represents a generic tree structure, and derived classes provide
modified interfaces and implementations:

template <typename T>
class GenericTree
{
public:
     typedef treenode<T> node_type;

     class ChildIterator_t
     {
     };
};

template <typename Key, typename T>
class MapTree : private GenericTree<T>
{

public:
     typedef GenericTree<T> tree_type;
     typedef Key key_type;
     typedef T mapped_type;
     typedef tree_type::node_type node_type;

     typedef tree_type::ChildIterator_t ChildIterator_t;

     void AddChild( const key_type &parent_key,
                             const key_type &key,
                             const mapped_type &Item )
     {
         node_type *ParentNode = get ParentNode from parent_key
         AddChild( ParentNode, key, Item );
     }
protected:
     void AddChild( node_type *ParentNode,
                             const key_type key,
                             const mapped_type &Item )
     {
     }
};

typedef MapTree<int, MySpecialType> map_tree_type;
class MySpecialTree : private map_tree_type
{
public:
     typedef map_tree_type inherited;
     typedef inherited::node_type node_type;

     typedef map_tree_type::ChildIterator_t ChildIterator_t;

     void AddChild( node_type *ParentNode,
                             const key_type key,
                             const mapped_type &Item )
     {
         inherited::AddChild( ParentNode, key, Item );
     }
};

Note that I've used private inheritance to model the
"implemented-in-terms-of" relationship between the classes, rather than
public inheritance modelling an "is-a" relationship.

Private inheritance seemed to make sense at the time, but as I begin to use
the MySpecialTree class, I often find myself needing to use methods that
exist at higher levels of the hierarchy, and the only way to do that with
private inheritance is to re-implement the methods in terms of the ancestor
class (see AddChild). The same goes for typedefs (see node_type and
ChildIterator_t). This seems like a big waste of time and effort . . . not
to mention the mess it makes from what seems like a lot of unncesssary
declarations.

So, here's my question: how do I decide whether to use public or private
inheritance? If I switch to public inheritance, all of the extra
declarations and method implementations can go away. On the other hand, I'm
not sure public inheritance is what I want either, since the derived class
interfaces may be different from those of their ancestors.

What criteria should one use when making this kind of a design decision?

Thanks,

Dennis

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