Reassign two objects to one pointer?

From:
Immortal Nephi <Immortal_Nephi@hotmail.com>
Newsgroups:
comp.lang.c++
Date:
Tue, 19 May 2009 13:35:03 -0700 (PDT)
Message-ID:
<3ffee66e-a98c-4fbe-842f-cc342ff655e3@u10g2000vbd.googlegroups.com>
I am still working on diamond shape inheritance. I am trying to
figure out how to change one pointer between two objects. I always
tell C++ Compiler to select Center1:: or Center2::. I do not want to
declare one pointer with either derived classes. For example, I want
to stick
B_PTR->Run() instead of B_PTR->Center1::Run(). I help to keep
unmodified code in the function body and I simply need to reassign
pointer. Also, I will need to invoke pointer to member function as
well. Look at main() for example.

class Top
{
public:
    Top();
    ~Top();

    void Run();

    int m_a;
};

class Center1 : virtual public Top
{
public:
    Center1();
    ~Center1();

    void Run();
    void Center1_Run_1();
    void Center1_Run_2();
    void Center1_Run_3();
    void Center1_Run_4();

    void (Center1::*Run_PTR)();
};

class Center2 : virtual public Top
{
public:
    Center2();
    ~Center2();

    void Run();
    void Center2_Run_1();
    void Center2_Run_2();
    void Center2_Run_3();
    void Center2_Run_4();

    void (Center2::*Run_PTR)();
};

class Bottom : public Center1, public Center2
{
public:
    Bottom();
    ~Bottom();

    void Run();
};

Top::Top()
{
    cout << "Top()\n";
}

Top::~Top()
{
    cout << "~Top()\n";
}

void Top::Run()
{
    cout << "Top::Run()\n";
}

Center1::Center1()
{
    cout << "Center1()\n";
    Run_PTR = &Center1::Center1_Run_1;
}

Center1::~Center1()
{
    cout << "~Center1()\n";
}

void Center1::Run()
{
    cout << "Center1::Run()\n";
}

void Center1::Center1_Run_1()
{
    cout << "Center1_Run_1()\n";
    Run_PTR = &Center1::Center1_Run_2;
}

void Center1::Center1_Run_2()
{
    cout << "Center1_Run_2()\n";
    Run_PTR = &Center1::Center1_Run_3;
}

void Center1::Center1_Run_3()
{
    cout << "Center1_Run_3()\n";
    Run_PTR = &Center1::Center1_Run_4;
}

void Center1::Center1_Run_4()
{
    cout << "Center1_Run_4()\n";
    Run_PTR = &Center1::Center1_Run_1;
}

Center2::Center2()
{
    cout << "Center2()\n";
    Run_PTR = &Center2::Center2_Run_1;
}

Center2::~Center2()
{
    cout << "~Center2()\n";
}

void Center2::Run()
{
    cout << "Center2::Run()\n";
}

void Center2::Center2_Run_1()
{
    cout << "Center2_Run_1()\n";
    Run_PTR = &Center2::Center2_Run_2;
}

void Center2::Center2_Run_2()
{
    cout << "Center2_Run_2()\n";
    Run_PTR = &Center2::Center2_Run_3;
}

void Center2::Center2_Run_3()
{
    cout << "Center2_Run_3()\n";
    Run_PTR = &Center2::Center2_Run_4;
}

void Center2::Center2_Run_4()
{
    cout << "Center2_Run_4()\n";
    Run_PTR = &Center2::Center2_Run_1;
}

Bottom::Bottom()
{
    cout << "Bottom()\n";
}

Bottom::~Bottom()
{
    cout << "~Bottom()\n";
}

void Bottom::Run()
{
    cout << "Bottom::Run()\n";
}

int main()
{
    Bottom b;
    Center1* C1_PTR = &b;
    Center2* C2_PTR = &b;
    Bottom* B_PTR = 0;

    B_PTR = static_cast< Bottom* >( C1_PTR );

    ( B_PTR->*( B_PTR->Run_PTR ) )();
    B_PTR->Run(); // Invoke Center1::Run()
// B_PTR->Center1::Run(); // I do not want it, but stick B_PTR->Run()

// Change pointer between derived classes

    B_PTR = static_cast< Bottom* >( C2_PTR );

    ( B_PTR->*( B_PTR->Run_PTR ) )();
    B_PTR->Run(); // Invoke Center2::Run()
// B_PTR->Center2::Run(); // I do not want it, but stick B_PTR->Run()

    return 0;
}

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