Re: Base Class As A Generic Manipulation Interface

From:
Neelesh <neelesh.bodas@gmail.com>
Newsgroups:
comp.lang.c++
Date:
Wed, 20 May 2009 12:58:19 -0700 (PDT)
Message-ID:
<cba4e4fc-568a-41d7-a7fc-fd3651a259d5@r34g2000vbi.googlegroups.com>
On May 20, 8:20 pm, Marcelo De Brito <Nosopho...@gmail.com> wrote:

Hi!

Can I use a base class as a generic interface for manipulation of
derived classes from it?

I have noticed that even classes that do not inherit "directly" from
the base class can be manipulated through a base class pointer, of
course taking into account all the virtual stuffs are done properly.
For example:

class B1 {
  public:
    B1() {}
    virtual ~B1() {}
    virtual void f() {}

};

class D1 : public B1{
  public:
    D1() {}
    virtual ~D1() {}
    void f() {}

};

class D2 : public D1{
  public:
    D2() {}
    virtual ~D2() {}
    void f() {}

};

int main()
{
  D2 dd2;
  B1* bb1 = &dd2;
  //OR B1* bb1 = new D2;
  bb1->f(); //calls D2's "f()" function

}

From what I have tested so far, all the public methods inside D2 can
be manipulated through the "B1" pointer "bb1", even though both
classes does not have a "direct" relationship (I know they have
through D2).


First, what do you mean by "manipulating a method"? If you mean
"calling a method" then only virtual functions are dynamically bound,
which means that if a function foo() is virtual in base class then and
only then the derived class version can be called using base class
reference or pointer (Of course provided that the actual object
associated with that pointer or reference is the derived class
object). This holds only for public inheritance.

Also, what do you mean by "direct" and "indirect" relationship? Since
D1 is publicly inherited from B1, hence they share "D1 is a B1"
relationship. Similarly since D2 is publicly derived from D1, hence
they share "D2 is a D1" relationship. Combining the two, we observe
that "D2 is a B1". Hence there is no problem in using B1* to point to
a D2 object and accessing D2's virtual function using this pointer.

What kinds of problems can arise from that approach? What about the
safety of using it? Is it safe?


I am not sure about what "safety" parameters you are talking about,
but this is perfectly legal and in fact one of the important features
of C++.

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