Re: Mix Static and dynamic Polymorphism

From:
Bart van Ingen Schenau <bart@ingen.ddns.info>
Newsgroups:
comp.lang.c++.moderated
Date:
Sun, 8 Nov 2009 09:52:22 CST
Message-ID:
<3671405.pD68Jy751c@ingen.ddns.info>
Jun wrote:

Hello all,

I just tried to mix static and dynamic polymorphism together.

I've a vector to store all the elements, and the implementations
of elements are slightly different. I used Policy-based design:

struct Interface{
   virtual void run(void) = 0;
   virtual void execute(void) = 0;
};

struct PolicyA{
   void execute(){
      // implementing Policy A;
   }
};


Because PolicyA and Interface are two unrelated classes, the
PolicyA::execute() member will never be considered and overrider for
Interface::execute().

struct PolicyB{
   void execute(){
      // implementing Policy B;
   }
};

template <class Policy>
struct Base : public Policy, public Interface{
    void run(){
         // implementing base ;
    }
}


Base<T> remains an abstract class, because it does not have an overrider
for the pure-virtual member execute() that was inherited from Interface.
The most likely solutions are:
1. Add another member to Base, to connect the two inherited execute()
functions:
   template <class Policy>
   void Base<Policy>::execute(){
     Policy::execute();
   }
2. Change the inheritance hierarchy such that the policy classes inherit
from Interface.

Anyway, those codes don't compile .... Anyone has some suggestions ?
Thank you in advance.

Jun


Bart v Ingen Schenau
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