Re: Inheritance - style question
On 20 Nov, 15:06, "Alf P. Steinbach" <al...@start.no> wrote:
* Paul N:
I'm using inheritance - this particular case is to provide a linked
list of attributes of a piece of text (text colour, italic etc) so
that different parts of it can be shown in different ways.
class Attrib : public Listable {
public:
// stuff including where in the text the attribute starts to take
effect
};
Why not use a std::list.
Because I have already written a linked list class, which works
perfectly well and which I understand how to use, whereas I don't know
anything about templates. Though arguably it would be a good idea for
me to find out :-)
class Col_Attrib : public Attrib {
public:
COLORREF col;
// plus more stuff
};
class Ink : public Col_Attrib {
public:
// stuff
};
class Paper : public Col_Attrib {
public:
// stuff
};
Now, if I include a constructor:
Col_Attrib::Col_Attrib(COLORREF incol) : col(incol) { }
then this doesn't, by itself, create constructors for Ink and Paper
taking a COLORREF, does it?
No.
If I did want such constructors, would it be best to include a
constructor as above and then do:
Ink::Ink(COLORREF incol) : Col_Attrib(incol) { }
or would it be better to do:
Ink::Ink(COLORREF incol) : col(incol) { }
directly? The first form seems more natural in terms of the hierarchy,
but the second seems more efficient.
The second form wouldn't compile.
Do you mean it won't compile *if I include the above-mentioned
Col_Attrib constructor* or that it won't compile full stop? My
question was intended to include this constructor only in the first
alternative - sorry for the lack of clarity.
Thanks.
Paul.
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