Re: Multiple inheritance

From:
"Andrew Wall" <wallguide-usenet1@yahoo.com>
Newsgroups:
comp.lang.c++.moderated
Date:
Thu, 10 Dec 2009 22:25:34 CST
Message-ID:
<sN8Um.2258$o73.2109@newsfe27.ams2>
"beemaster" <beemasterz@gmail.com> wrote in message
news:c3c6f1f5-d866-47e7-a018-b10b339ce3ad@r40g2000yqn.googlegroups.com...

I have hierarchy, that contains one base interface class -
IConnection,
and two derived interfaces: IClientConnection and IServerConnection

=================

class IConnection
{
public:
   virtual void Send() = 0;
};

class IClientConnection : public virtual IConnection
{
public:
   virtual void Connect() = 0;
};

class IServerConnection : public virtual IConnection
{
public:
   virtual void Accept() = 0;
};

=================

I also have a realization for base interface

=================

class Connection : public virtual IConnection
{
public:
   virtual void Send()
   {
   //...
   };
};

=================

For two other interfaces I want to use existing realization of base
interface.

=================

class ServerConnection : public IServerConnection,
                        piblic Connection
{
public:
   virtual void Accept();
};

=================

I inherit Connection, because I don't want to duplicate the code from
Connection::Send();

When I compile this code with Microsoft compiler, I get following
errors:
warning C4250: 'ClientConnection' : inherits
'Connection::Connection::Send' via dominance.
Is there a better way of doing this? How can I avoid multiple
inheritance and code duplication?
I really like an idea of such inheritance. Why is it bad?

From the source code you supply, I think you've got the hang of this

multiple inheritance thing.
The Microsoft warning C4250 is only a warning and not even that - its really
just information which you knew anyway. When I've encountered this, I've
just disabled the warning (after a lot of thought about it), and I recommend
you do the same.

IMHO this is exactly the way to use multiple inheritance - it avoids code
duplication, but you have to accept fixed compile time and run time
behaviour.

Andrew Wall

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